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FateTide Tell Your Story
Spellblade - Tier 1
Medium - Size
Spellblade - Tier 1 (Template)
200 lbs
Soldier Role
5
493.25

Body
Mind
Soul
Vitality
19 / 19
Mana
5 / 5
Armor
12
15
Luck
Walking Speed
30
Jumping Speed
14
Spellsight
10
Unhindered Attacks
1
Reach
5
ST 2 | 4 SP | d5

Leather Jerkin
Bracers, Leather
Cloak, Cloth
Boots, Leather
Longsword
 

  • Inventory Equipped Inventory Equipped:
  • Leather Jerkin
    32 45 gp
  • Boots, Leather
    3 gp
  • Bracers, Leather
    16 5 gp
  • Cloak, Cloth
    1 gp
  • Longsword
    4.01 15 gp

  • Inventory Unequipped Inventory Unequipped:
  • Spellbook
    50 gp
  • Mail Shirt
    48 60 gp
  • Half Plate
    67.84 450 gp


  • Passive Ability Passive Abilities:
  • Aether
    1 Spellblade
  • Heavy Armor Ward
    30 500 gp 1 Spellblade
  • Light Armor Warpstep
    5 500 gp 1 Spellblade
  • Medium Armor Absorption
    85 500 gp 1 Spellblade
  • Trained in Bending
    15 500 gp 1 Spellblade
  • Arcane Parity
    3000 gp 7 Spellblade
  • Momentum Channel
    29.32 3000 gp 7 Spellblade

  • Quick Ability Quick Abilities:
  • Subtle Stride
    500 gp Requires Skill Tier 1 Light Armor Skill

  • Attack Ability Attack Abilities:
  • Elemental Attack
    8.22 1000 gp 1 Spellblade
  • Pommel Strike
    4.89 Requires Skill Tier 1 One-Handed Melee Weapon SkillRequires Skill Tier 1 Two-Handed Melee Weapon Skill
  • Short Draw
    400 gp Requires Skill Tier 1 One-Handed Melee Weapon Skill
  • Hasted Attack
    2500 gp 3 Spellblade
  • Aether Reckoning
    23.7 2500 gp 7 Spellblade

  • Reaction Ability Reaction Abilities:
  • Aether Barrier
    2.2 7 Spellblade
  • Aether Avoidance
    7 Spellblade
  • Aether Resistance
    250 7 Spellblade

  • Opportunity Attack Ability Opportunity Attack Abilities:
  • Spellblade Reflex
    5.62 2500 gp 7 Spellblade


  • Body Spellcasting |
  • Spell Prepared 1 Spells Prepared:
  • Spell Level | Aether Blast Blazing Cleave Elemental Burst Fire Bolt Prestidigitation Ray of Frost Shocking Grasp
  • Spell Level 1 | Acid Bolt Aether Lance Arcane Barrier Arcane Riposte Armor of Frost Strengthen Gravity


  • Monster Bit Monster Bits:
  • 24 Humanoid Blood
    0.15 gp
  • 60 Animal Bone
    0.03 gp
  • 40 Animal Fat
    0.5 gp
  • 140 Animal Meat
    0.05 gp
  • 20 Soft Skin
    0.05 gp

Blue sigils crawl up your sword arm as the blade hums in your grip. Steel meets steel, then bursts with stored flame and sparks, the impact kicking heat and bright embers across your armor.

Spellblade - Tier 1 (Template)
Creature Template
Creature Template
136.21

⚔️✨ Spellblade: Tier 1 Arcane Duelist

A Tier 1 Spellblade is a martial caster built around close-range weapon skill, stored magic, and the controlled fusion of steel with arcane force. It is not yet a legendary battle-mage or master of living weaponcraft, but it is already a dangerous hybrid threat that punishes enemies through both technique and spell-laced strikes.

📘🗡️ Training and Foundation

Tier 1 Spellblades are shaped by formal martial practice, magical instruction, or traditions that teach both disciplines as one craft. They are more than soldiers who learned a spell or mages who picked up a blade. They understand how to fight while casting, how to cast while moving, and how to make a weapon part of their spellwork.

🪬⚔️ Appearance and Armament

These creatures usually appear as arcane knights, dueling adepts, warded mercenaries, battle-academy initiates, or sworn wielders of enchanted arms. Their gear often blends practical armor with visible magical tools: runed blades, engraved hilts, charm-bound gauntlets, sigil-marked scabbards, or armor pieces meant to channel or contain energy. Even simple equipment tends to look deliberately integrated rather than purely decorative.

🔥🌀 Combat Style

A Tier 1 Spellblade fights in direct engagements where weapon pressure and short-burst magic can overlap. It may strike with a blade carrying stored elemental force, deliver a spell through a weapon swing, or use a ward or aura to punish enemies who commit too aggressively. Its style is more controlled than a barbarian’s and more aggressive than a cautious mage’s, built around timing magical release at the moment a martial opening appears.

🧠📐 Tactical Ability

Its tactical sense is focused on close-range engagement, spacing, and the efficient use of limited magical resources. A Tier 1 Spellblade understands when to empower a strike, when to hold magic in reserve, and when to use a defensive effect to survive a dangerous exchange. It is not yet a master battlefield controller, but it is difficult to read because its threats come from both weapon skill and spell timing.

🗡️🔮 Arcane Channeling

What defines this subtype is magical weapon integration. Tier 1 Spellblades can commonly store small spells or elemental charges in their weapons, channel simple arcane effects through a strike, or bind short-lived wards and auras to their body or gear. These effects are still modest at this tier, but they make the spellblade more unpredictable than a conventional fighter and more dangerous in melee than a conventional caster.

🛡️⚡ Defense and Endurance

Tier 1 Spellblades survive through a mix of martial competence and magical reinforcement. They are not as durable as pure heavy infantry and not as elusive as pure skirmishers, but they can protect themselves with armor skill, reflexive wards, and careful positioning. Their strength is in turning defense into retaliation, making every clean hit against them a risk.

🏰👥 Common Roles

These creatures are commonly found as arcane duelists, elite house guards, battle-school graduates, mage-knights, enchanted mercenaries, relic-bound warriors, or magical enforcers used where both steel and sorcery are required. In hostile groups, they are often the precision threat sent to break strong targets that ordinary soldiers cannot handle cleanly.

👑🪄 Place in a Group

A Tier 1 Spellblade often serves as a flexible combat specialist within a group. It can pressure frontliners, threaten casters, and support allies with short-range arcane effects while still fighting directly. It is rarely the main commander or pure artillery piece. Instead, it fills the space between warrior and mage, answering problems that either one alone would handle less efficiently.

📈✨ Tier Meaning

Tier 1 represents the earliest stage of the spellblade role: blended martial skill, basic arcane channeling, weapon-bond themes, short-range magical pressure, and defensive spell use. The core fantasy is present—steel empowered by sorcery, spells delivered through combat, and a weapon treated as a magical extension of the self—but it remains grounded compared to the deeper weapon fusion, stronger stored magic, and encounter-shaping control of later tiers.


  • Spellcasting |
  • Spell Prepared 1 Spells Prepared:
  • Spell Level | Aether Blast Blazing Cleave Elemental Burst Fire Bolt Prestidigitation Ray of Frost Shocking Grasp
  • Spell Level 1 | Acid Bolt Aether Lance Arcane Barrier Arcane Riposte Armor of Frost Strengthen Gravity

  • Speed Types Speed:
  • Walking Speed Walking Speed: +30

  • Senses Special Senses:
  • Spellsight Spellsight: +10

Leather Jerkin
Bracers, Leather
Cloak, Cloth
Boots, Leather
Longsword
 

  • Inventory Equipped Inventory Equipped:
  • Leather Jerkin
    32 45 gp
  • Boots, Leather
    3 gp
  • Bracers, Leather
    16 5 gp
  • Cloak, Cloth
    1 gp
  • Longsword
    4.01 15 gp

  • Inventory Unequipped Inventory Unequipped:
  • Spellbook
    50 gp
  • Mail Shirt
    48 60 gp
  • Half Plate
    67.84 450 gp

  • Passive Ability Passive Abilities:
  • Aether
    1 Spellblade
  • Heavy Armor Ward
    30 500 gp 1 Spellblade
  • Light Armor Warpstep
    5 500 gp 1 Spellblade
  • Medium Armor Absorption
    85 500 gp 1 Spellblade
  • Trained in Bending
    15 500 gp 1 Spellblade
  • Arcane Parity
    3000 gp 7 Spellblade
  • Momentum Channel
    29.32 3000 gp 7 Spellblade

  • Attack Ability Attack Abilities:
  • Elemental Attack
    8.22 1000 gp 1 Spellblade
  • Hasted Attack
    2500 gp 3 Spellblade

  • Reaction Ability Reaction Abilities:
  • Aether Barrier
    2.2 7 Spellblade

  • ST 2 | 4 SP | d5 Skill Tier 2:
  • Archery Weapon Skill Archery Weapon Skill
  • Attention Attention
  • Balance Balance
  • Bending Weapon Skill Bending Weapon Skill
  • Empathy Empathy
  • Fortitude Fortitude
    47.23
  • Frighten Frighten
    33.68
  • Heavy Armor Skill Heavy Armor Skill
  • Influence Influence
  • Initiative Initiative
  • Inspection Inspection
  • Light Armor Skill Light Armor Skill
  • Magic Magic
  • Medium Armor Skill Medium Armor Skill
  • Navigation Navigation
  • One-Handed Melee Weapon Skill One-Handed Melee Weapon Skill
  • Psyche Psyche
  • Shield Armor Skill Shield Armor Skill
  • Sneak Sneak
  • Two-Handed Melee Weapon Skill Two-Handed Melee Weapon Skill
  • Willpower Willpower

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D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
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Item Information