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Fire Giant Forge King
Huge
Fire Giants
10,000 lbs
Leader Role
30
9737.09

Body
Mind
Soul
Vitality
324 / 324
Armor
10
27
Luck
Walking Speed
40
Jumping Speed
28
Nightsight
120
Unhindered Attacks
2
Reach
10
Damage Mitigation
5
Damage Type Resistance
Damage Type Immunity
Immune Status Effect
Contesting Roll Adv Vs Status Effect
Damage Mitigation
ST 2 | 4 SP | d5
ST 3 | 7 SP | d6
ST 5 | 13 SP | d8
ST 7 | 19 SP | d10
ST 8 | 22 SP | d11
Skill Roll Adv
Skill Roll Dis
Language Fluent

Helmet
Plate
Bracers, Mithral
Greaves, Mithral
Boots, Mithral
Greataxe
 
Greataxe


  • Natural Armor Natural Armor:
  • Natural Armor +2
    32 0 gp


  • Natural Weapon Natural Weapon(s):
  • Slam (10) (3d10)
    357.56


  • Passive Ability Passive Abilities:
  • Extra Weapon Damage - Fire (2d6)
    9.36 1000 gp
  • No Fingers Required
    500 gp
  • Siege Monster
    500 3500 gp
  • Equipment Size: Huge
  • Extra Weapon Damage - Fire (2d8)
    12.03 3000 gp
  • Weapon Size: Huge
  • Armor Size: Huge
  • Knightly Presence
    1500 gp Requires Skill Tier 1 Heavy Armor Skill
  • Braced Shoulders
    17 750 gp Requires Skill Tier 4 Two-Handed Melee Weapon Skill
  • Weight Transfer
    1.71 Requires Skill Tier 7 Two-Handed Melee Weapon Skill
  • Advanced Armor Training - Heavy
    225 6000 gp Requires Skill Tier 7 Heavy Armor Skill
  • Advanced Armor Training - Natural
    150 Requires Skill Tier 7 Natural Armor Skill

  • Ability Abilities:
  • Fire Breath Weapon (15) (7d6)

  • Quick Ability Quick Abilities:
  • Shoulder Throw
    19.69 Requires Skill Tier 4 Natural Weapon Skill
  • Solid Armament
    120 1000 gp Requires Skill Tier 5 Heavy Armor Skill

  • Attack Ability Attack Abilities:
  • Fire Attack (2d6)
    12.78 1600 gp
  • Cleave
    Requires Skill Tier 1 Two-Handed Melee Weapon Skill
  • Heavy Swing
    4.68 500 gp Requires Skill Tier 2 Two-Handed Melee Weapon Skill
  • Palm Burst
    100 gp Requires Skill Tier 2 Natural Weapon Skill
  • Shield Shattering Blow
    500 gp Requires Skill Tier 3 Two-Handed Melee Weapon Skill
  • Iron Grip
    11.51 500 gp Requires Skill Tier 3 Natural Weapon Skill
  • Lacerating Strike
    1.67 Requires Skill Tier 5 One-Handed Melee Weapon SkillRequires Skill Tier 5 Two-Handed Melee Weapon Skill
  • Bonebreaker Strike
    1000 gp Requires Skill Tier 7 Natural Weapon Skill

  • Free Ability Free Abilities:
  • Fire Retalation (2d6)
    12.09

  • Reaction Ability Reaction Abilities:
  • Unshakable Defense
    3000 gp Requires Skill Tier 3 Heavy Armor Skill

  • Opportunity Attack Ability Opportunity Attack Abilities:
  • Counter Jab
    1000 gp Requires Skill Tier 5 Natural Weapon Skill

  • At Will Spell At Will Spell:
  • Fire Bolt
    20 2ap 0 Circle of Evocation
  • Fireball
    5.01 2ap 3 Circle of Evocation

  • Innate Spell Per Long Rest Innate Spell per Long Rest:
  • Wall of Fire
    2ap 4 Circle of Evocation


  • Monster Bit Monster Bits:
  • 2 Fire Giant Finger
    50 gp

You see him seated upon a throne of riveted iron, crown glowing faintly with embedded embers. His beard smolders at the tips, and each finger bears rings thick as shackles, hammered from ore that steams.

The Fire Giant Forge King rules from a throne of blackened steel deep within volcanic halls. Known for crafting legendary weapons, he commands legions of smiths and soldiers. His decree shapes trade, war, and ancient pacts, his anvil strikes echoing like law through the molten heart of his domain.

Fire Giants
Creature Sub Type
Creature Sub Type
732.72

Fire Giants are master smiths, rivaling dwarves in craftsmanship. Their society is built around forges, with status earned through skill at metalwork. Leaders are chosen not by blood, but by forging legendary creations. Their halls echo with hammerfall, and their armor, tools, and weapons are both beautiful and brutally effective.

You see them past the molten gates—ash-streaked skin, hair like burnt wire, hands blackened from forgework. Their armor glows at the seams, etched with runes, each step ringing heavy on the stone floor.

  • At Will Spell At Will Spell:
  • Fire Bolt
    20 2ap 0 Circle of Evocation
  • Fireball
    5.01 2ap 3 Circle of Evocation

  • Innate Spell Per Long Rest Innate Spell per Long Rest:
  • Wall of Fire
    2ap 4 Circle of Evocation

  • Senses Special Senses:
  • Nightsight Nightsight: +120

  • Damage Type Resistance Damage Type Resistance:
  • Fire Fire

  • Immune Status Effect Immune to Status Effect:
  • Freezing Freezing
  • Frozen Frozen
    -622.5

  • Natural Armor Natural Armor:
  • Natural Armor +2
    32 0 gp

  • Natural Weapon Natural Weapon(s):
  • Slam (10) (3d10)
    357.56

  • Monster Bit Monster Bits:
  • 2 Fire Giant Finger
    50 gp

  • Extra Attack Extra Attack: +1

  • Passive Ability Passive Abilities:
  • No Fingers Required
    500 gp
  • Siege Monster
    500 3500 gp

  • Ability Abilities:
  • Fire Breath Weapon (15) (7d6)

  • Attack Ability Attack Abilities:
  • Fire Attack (2d6)
    12.78 1600 gp

  • Free Ability Free Abilities:
  • Fire Retalation (2d6)
    12.09

  • ST 2 | 4 SP | d5 Skill Tier 2:
  • Domir Domir Language Skill

  • ST 3 | 7 SP | d6 Skill Tier 3:
  • Empathy Empathy

  • ST 5 | 13 SP | d8 Skill Tier 5:
  • Attention Attention
  • Enchanting Enchanting
  • Excavating Excavating
  • Frighten Frighten
    33.68
  • Heavy Armor Skill Heavy Armor Skill
  • Initiative Initiative
  • Inspection Inspection
  • Natural Weapon Skill Natural Weapon Skill
  • Navigation Navigation
  • One-Handed Melee Weapon Skill One-Handed Melee Weapon Skill
  • Psyche Psyche
  • Shield Armor Skill Shield Armor Skill
  • Smithing Smithing
  • Two-Handed Melee Weapon Skill Two-Handed Melee Weapon Skill
  • Willpower Willpower

  • ST 7 | 19 SP | d10 Skill Tier 7:
  • Fortitude Fortitude
    47.23

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
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Item Information