Fire Giant Forge King
Fire Giants
10,000 lbs
30

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324 / 324
17
19
40
120
2
10
12

Helmet
Plate
Bracers, Mithral
Greaves, Mithral
Boots, Mithral
Greataxe
 
Greataxe


  • Natural Armor:
  • Natural Armor +2
    0 gp


  • Natural Weapon(s):
  • Slam (10) (3d10)


  • Passive Abilities:
  • Extra Weapon Damage - Fire (2d6)
    1000 gp
  • No Fingers Required
    500 gp
  • Siege Monster
    3500 gp
  • Equipment Size: Huge
  • Extra Weapon Damage - Fire (2d8)
    3000 gp
  • Weapon Size: Huge
  • Armor Size: Huge
  • Knightly Presence
    1500 gp
  • Advanced Armor Training - Heavy
    6000 gp

  • Abilities:
  • Fire Breath Weapon (15) (7d6)

  • Quick Abilities:
  • Solid Armament
    1000 gp

  • Attack Abilities:
  • Fire Attack (2d6)
    1600 gp
  • Cleave
    250 gp
  • Shield Shattering Blow
    500 gp
  • Lacerating Strike
    400 gp

  • Free Abilities:
  • Fire Retalitation (2d6)

  • Reaction Abilities:
  • Unshakable Defense
    3000 gp

  • At Will Spell(s):
  • Fire Bolt
    0
  • Fireball
    3

  • Innate Spell per Long Rest:
  • Wall of Fire
    4


  • Monster Bits:
  • 2 Fire Giant Finger
    50 gp

You see him seated upon a throne of riveted iron, crown glowing faintly with embedded embers. His beard smolders at the tips, and each finger bears rings thick as shackles, hammered from ore that steams.

The Fire Giant Forge King rules from a throne of blackened steel deep within volcanic halls. Known for crafting legendary weapons, he commands legions of smiths and soldiers. His decree shapes trade, war, and ancient pacts, his anvil strikes echoing like law through the molten heart of his domain.

Fire Giants
Creature Sub Type

Fire Giants are master smiths, rivaling dwarves in craftsmanship. Their society is built around forges, with status earned through skill at metalwork. Leaders are chosen not by blood, but by forging legendary creations. Their halls echo with hammerfall, and their armor, tools, and weapons are both beautiful and brutally effective.

You see them past the molten gates—ash-streaked skin, hair like burnt wire, hands blackened from forgework. Their armor glows at the seams, etched with runes, each step ringing heavy on the stone floor.

  • At Will Spell(s):
  • Fire Bolt
    0
  • Fireball
    3

  • Innate Spell per Long Rest:
  • Wall of Fire
    4

  • Special Senses:
  • Nightsight: +120

  • Damage Type Resistances(s):
  • Fire

  • Immune to Status Effect:
  • Freezing
  • Frozen

  • Natural Armor:
  • Natural Armor +2
    0 gp

  • Natural Weapon(s):
  • Slam (10) (3d10)

  • Monster Bits:
  • 2 Fire Giant Finger
    50 gp

  • Extra Attack: +1

  • Passive Abilities:
  • No Fingers Required
    500 gp
  • Siege Monster
    3500 gp

  • Abilities:
  • Fire Breath Weapon (15) (7d6)

  • Attack Abilities:
  • Fire Attack (2d6)
    1600 gp

  • Free Abilities:
  • Fire Retalitation (2d6)

  • Skill Tier 2:
  • Domir Language Skill

  • Skill Tier 3:
  • Empathy

  • Skill Tier 5:
  • Attention
  • Enchanting
  • Excavating
  • Frighten
  • Heavy Armor Skill
  • Initiative
  • Inspection
  • Natural Weapon Skill
  • Navigation
  • One-Handed Melee Weapon Skill
  • Psyche
  • Shield Armor Skill
  • Smithing
  • Two-Handed Melee Weapon Skill
  • Willpower

  • Skill Tier 7:
  • Fortitude

d100
Mod
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Item Information