Fire Giant Forge King
Fire Giants
10,000 lbs
30

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324 / 324
17
19
40
120
1
10
12

Helmet
Plate
Bracers, Mithral
Greaves, Mithral
Boots, Mithral
Greataxe
 
Greataxe

  • Inventory Equipped:
  • Boots, Mithral
    36000 gp
  • Bracers, Mithral
    12000 gp
  • Greataxe
    30 gp
  • Greaves, Mithral
    30000 gp
  • Helmet
    40 gp
  • Plate
    900 gp
  • Greataxe
  • Plate
    3600 gp | Armor Size: Huge


  • Natural Armor:
  • Natural Armor +2
    0 gp


  • Natural Weapon(s):
  • Slam (10) (3d10)


  • Passive Abilities:
  • Extra Weapon Damage - Fire (2d6)
    1000 gp
  • No Fingers Required
    500 gp
  • Siege Monster
    3500 gp
  • Knightly Presence
    1500 gp
  • Advanced Armor Training - Heavy
    6000 gp

  • Abilities:
  • Fire Breath Weapon (15) (7d6)

  • Quick Abilities:
  • Solid Armament
    1000 gp

  • Attack Abilities:
  • Fire Attack (2d6)
    1600 gp
  • Cleave
    250 gp
  • Shield Shattering Blow
    500 gp
  • Lacerating Strike
    400 gp

  • Free Abilities:
  • Fire Retalitation (2d6)

  • Reaction Abilities:
  • Unshakable Defense
    3000 gp

  • At Will Spell(s):
  • Fire Bolt
    0
  • Fireball
    3

  • Innate Spell per Long Rest:
  • Wall of Fire
    4

You see him seated upon a throne of riveted iron, crown glowing faintly with embedded embers. His beard smolders at the tips, and each finger bears rings thick as shackles, hammered from ore that steams.

Fire Giants
Creature Sub Type

Fire Giants are master smiths, rivaling dwarves in craftsmanship. Their society is built around forges, with status earned through skill at metalwork. Leaders are chosen not by blood, but by forging legendary creations. Their halls echo with hammerfall, and their armor, tools, and weapons are both beautiful and brutally effective.

You see them past the molten gates—ash-streaked skin, hair like burnt wire, hands blackened from forgework. Their armor glows at the seams, etched with runes, each step ringing heavy on the stone floor.

  • At Will Spell(s):
  • Fire Bolt
    0
  • Fireball
    3

  • Innate Spell per Long Rest:
  • Wall of Fire
    4

  • Special Senses:
  • Nightsight: +120

  • Damage Type Resistances(s):
  • Fire

  • Immune to Status Effect:
  • Freezing
  • Frozen

  • Natural Armor:
  • Natural Armor +2
    0 gp

  • Natural Weapon(s):
  • Slam (10) (3d10)

  • Passive Abilities:
  • Extra Weapon Damage - Fire (2d6)
    1000 gp
  • No Fingers Required
    500 gp
  • Siege Monster
    3500 gp

  • Abilities:
  • Fire Breath Weapon (15) (7d6)

  • Attack Abilities:
  • Fire Attack (2d6)
    1600 gp

  • Free Abilities:
  • Fire Retalitation (2d6)

  • Skill Tier 2:
  • Domir Language Skill

  • Skill Tier 3:
  • Empathy

  • Skill Tier 5:
  • Attention
  • Enchanting
  • Excavating
  • Frighten
  • Heavy Armor Skill
  • Initiative
  • Inspection
  • Natural Weapon Skill
  • Navigation
  • One-Handed Melee Weapon Skill
  • Psyche
  • Shield Armor Skill
  • Smithing
  • Two-Handed Melee Weapon Skill
  • Willpower

  • Skill Tier 7:
  • Fortitude

d100
Mod
ADV/DIS
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To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information