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Alchemist - Tier 3
Creature Template
Creature Template
207.5

⚗️🧪 Alchemist: Tier 3 Laboratory Master

A Tier 3 Alchemist is an advanced chemical specialist whose refined compounds, controlled experimentation, and strong professional reputation make them a major figure in medicine, materials work, and transformative research. They are no longer simply producing high-quality stock. At this tier, their methods, formulas, and workshop output carry real weight.

📚🔥 Training and Foundation

Tier 3 Alchemists are extensively shaped by elite apprenticeship, university study, guild mastery, military chemistry, plague response work, mining refinement, or decades of disciplined laboratory practice. They understand purity, reaction timing, distillation, extraction, metal treatment, volatile storage, medicinal balance, and experimental failure at a high level. Their craft is no longer just specialized. It is authoritative.

🧥🫙 Appearance and Bearing

These creatures usually appear as established laboratory heads, master apothecaries, military chemical officers, mineral refinement specialists, university researchers, or private alchemists employed by wealthy patrons. Their clothing is practical and protective, often including layered coats, gloves, aprons, glasswork lenses, tool satchels, sealed cases, and garments marked by long exposure to smoke, acid, oils, and powdered reagents. Their bearing is controlled, exact, and used to working where mistakes are expensive.

🧪📦 Typical Inventory

A Tier 3 Alchemist commonly stocks high-grade restorative tonics, concentrated anti-venoms, refined antiseptics, surgical washes, stimulant draughts, sedatives, preserving fluids, corrosion agents, industrial acids, metal-purity reagents, rare salts, stabilized incendiaries, advanced smoke compounds, powder treatments, glass apparatus, calibrated scales, filtration sets, extraction coils, laboratory alcohols, sealed mineral concentrates, catalyst powders, prototype transmutative compounds, and commissioned mixtures prepared for physicians, officers, artificers, or noble clients. Their inventory is usually selective, expensive, and tightly controlled.

🧠⚖️ Working Style

Their working style is rigorous, documented, and highly process-driven. A Tier 3 Alchemist keeps formal records, tests batches repeatedly, verifies ingredient quality, and maintains stricter control over heat, contamination, and storage than lesser practitioners. They can manage dangerous reactions, improve flawed formulas, and produce custom compounds for difficult medical, industrial, or military needs. Their more ambitious work may include transmutation theory, body refinement, universal curatives, or long-form philosophical experimentation, but it is pursued through structured method rather than blind obsession.

💰🜂 Trade and Practical Role

What defines this subtype is high-value transformation. Tier 3 Alchemists solve problems that ordinary apothecaries, smiths, or physicians cannot solve cleanly on their own. Their work serves hospitals, naval yards, foundries, artillery workshops, mines, noble households, expeditions, and research circles. They are valued not only for stock on hand, but for their ability to analyze a problem, formulate a response, and produce a tailored compound that actually works.

🏪🧾 Business and Workspace

Tier 3 Alchemists usually work from well-equipped laboratories, major city apothecaries, guild-backed facilities, naval or military chemical rooms, university departments, or patron-funded private workshops. Their spaces are organized around safety and repeatability: labeled shelves, locked cabinets, controlled heat sources, reinforced benches, fume management, written ledgers, secure volatile storage, and one or more assistants, apprentices, or hired specialists. Their business depends on both reputation and access to quality supply lines.

🏙️👥 Common Roles

These creatures are commonly found as master apothecaries, laboratory directors, plague-response compounders, naval chemists, military reagent officers, poison analysts, industrial formula specialists, or private alchemists retained by merchants, courts, and major institutions. In large settlements, they are often the people consulted when the task is delicate, dangerous, or too expensive to fail.

👑⚗️ Place in Society

A Tier 3 Alchemist holds real professional status. Merchants want their contracts, physicians want their cooperation, officers want their reliability, and officials often want oversight of their more dangerous materials. Their successes can improve public health, industry, and military readiness. Their failures can burn buildings, poison districts, or bankrupt patrons. In a flintlock fantasy setting, they stand near the line between respected science and controlled hazard.

📈🧪 Tier Meaning

Tier 3 represents an alchemist that has grown into a major merchant-specialist. The core traits—chemical preparation, practical transformation, experimental ambition, and specialized inventory—have matured into authority, high-value production, and meaningful institutional importance. This is no longer just a reagent master. It is a laboratory master whose work influences trade, medicine, and material progress.

  • Inventory Unequipped Inventory Unequipped:
  • 20 Elixir of Lightning Resistance
    0.5 45 gp
  • 20 Elixir of Psychic Resistance
    0.5 45 gp
  • 20 Nightshade Herb
    5 gp
  • 20 Eyebright Herb
    5 gp
  • 20 Elixir of Poison Resistance
    0.5 45 gp
  • 20 Elixir of Peerless Focus
    0.5 30 gp
  • 20 Snapdragon Herb
    5 gp
  • 20 Elixir of Necrotic Resistance
    0.5 45 gp
  • 20 Lunar Root Herb
    5 gp
  • 20 Faerie Blossom Herb
    15 gp
  • 20 Stormvine Herb
    30 gp
  • 20 Elixir of Freedom of Movement
    0.5 400 gp
  • 20 Ooze Slime
    5 gp
  • 20 Star Thistle Herb
    5 gp
  • 20 Elixir of Force Resistance
    0.5 45 gp
  • 20 Elixir of Fire Resistance
    0.5 45 gp
  • 20 Dragons Elemental Sack
    500 gp
  • 20 Dream Dust
    5 gp
  • 20 Elixir of Water Breathing
    0.5 25 gp
  • 20 Mugwort Herb
    1 gp
  • 20 Alchemist's Fire
    5.23 13 gp
  • 20 Sunflower Herb
    5 gp
  • 20 Flask, Glass
    0.03 gp
  • 20 Emberstalk Herb
    5 gp
  • 20 Drinking Water
    0.01 gp
  • 20 Citronella Herb
    0.1 gp
  • 20 Kaeth Herb
    10 gp
  • 20 Starflower Herb
    100 gp
  • 20 Baptisia Herb
    5 gp
  • 20 Elixir of Viciousness
    0.5 50 gp
  • 20 Blackthorn Herb
    15 gp
  • 20 Elixir of Thunder Resistance
    0.5 45 gp
  • 20 Elixir of See Invisibility
    0.5 40 gp
  • 20 Bloodroot Herb
    30 gp
  • 20 Elixir of Radiant Resistance
    0.5 45 gp
  • 20 Regeneration Potion (1d4 + 1)
    5.17 100 gp
  • 20 Dragon Blood
    10 gp
  • 20 Potion of Draconic Might
    36.69 500 gp
  • 20 Potion of Dragon's Gullet
    0.5 100 gp
  • 20 Potion of Enlarge Target
    0.5 100 gp
  • 20 Animal Blood
    0.1 gp
  • 20 Gnoll Ear
    20 gp
  • 20 Potion of Haste
    6.69 100 gp
  • 20 Vampire's Bane Herb
    50 gp
  • 20 Potion of Diminution
    0.5 100 gp
  • 20 Regeneration Potion (1d8 + 1)
    8.9 500 gp
  • 20 Hydra Blood
    200 gp
  • 20 Shimmering Truth
    19.35 50 gp
  • 20 Suggestion Gas
    14.69 30 gp
  • 20 Thunder Bomb
    26.22 30 gp
  • 20 Magical Ink
    50 gp
  • 20 Stop Poison
    26.98 175 gp
  • 20 Elixir of Lightning Immunity
    0.5 1000 gp
  • 20 Elixir of Acid Immunity
    0.5 1000 gp
  • 20 Dragon's Bane Herb
    50 gp
  • 20 Elixir of Cold Immunity
    0.5 1000 gp
  • 20 Elixir of Fire Immunity
    0.5 1000 gp
  • 20 Scoparia Herb
    50 gp
  • 20 Elixir of Giant Size
    0.5 120 gp
  • 20 Hill Giant Finger
    40 gp
  • 20 Elixir of Hill Giant Strength
    0.5 100 gp
  • 20 Potion of Mind Reading
    0.5 30 gp
  • 20 Elixir of Poison Immunity
    0.5 1000 gp
  • 20 Silverleaf Herb
    25 gp
  • 20 Elixir of Thunder Immunity
    0.5 1000 gp
  • 20 Healing Potion (8d4 + 8)
    55.85 100 gp
  • 20 Devil's Claw Herb
    50 gp
  • 20 Laughing Gas
    26.99 100 gp
  • 20 Potion of Bless
    5.16 100 gp
  • 20 Bone, dust
    0.05 gp
  • 20 Animal Fat
    0.5 gp
  • 20 Oil of Sharpness
    3.6 50 gp
  • 20 Oil of Accuracy
    3.6 30 gp
  • 20 Insect Repellent, Salve
    30 gp
  • 20 Holy Water, Flask
    16.49 25 gp
  • 20 Silver, powdered
    25 gp
  • 20 Healing Potion (2d4 + 2)
    14.34 15 gp
  • 20 Healing Potion (4d4 + 4)
    30.48 30 gp
  • 20 Oil of Slipperiness
    2.63 50 gp
  • 20 Soap
    0.02 gp
  • 20 Sealing Wax
    0.5 gp
  • 20 Sap, Tree
    1 gp
  • 20 Perfume, Vial
    5 gp
  • 20 Lye
    0.1 gp
  • 20 Timber
    0.08 gp
  • 20 Lamp Oil
    0.1 gp
  • 20 Tallow
    0.55 gp
  • 20 Potion of Day Eyes
    0.5 50 gp
  • 20 Freefire Herb
    40 gp
  • 20 Potion of Love
    29.51 50 gp
  • 20 Potion of Invisibility
    11.81 65 gp
  • 20 Ectoplasm
    5 gp
  • 20 Potion of Glorious Vaulting
    0.5 30 gp
  • 20 Potion of Flying
    0.5 50 gp
  • 20 Edelweiss Herb
    50 gp
  • 20 Potion of Feather Fall
    0.5 20 gp
  • 20 Wolfsbane Herb
    10 gp
  • 20 Potion of Comprehend Languages
    0.5 50 gp
  • 20 Potion of Climbing
    0.5 20 gp
  • 20 Potion of Clairvoyance
    200 gp
  • 20 Elixir of Moonshield
    0.5 50 gp
  • 20 Tiger Eye
    1 gp
  • 20 Potion of Attention
    0.5 10 gp
  • 20 Poison (1d4)
    4.52 10 gp
  • 20 Goblin Root Herb
    10 gp
  • 20 Elixir of Cold Resistance
    0.5 45 gp
  • 20 Kheper Salt
    2.5 gp
  • 20 Elixir of Barkskin
    0.5 30 gp
  • 20 Bellflower Herb
    10 gp
  • 20 Bark, Oak
    0.05 gp
  • 20 Elixir of Animal Speaking
    0.5 13 gp
  • 20 Elixir of Acid Resistance
    0.5 45 gp
  • 20 Salvia Herb
    5 gp
  • 20 Ink, 1-ounce bottle
    10 gp
  • 20 Potion of Bravery
    15.49 15 gp
  • 20 Verdant Moss
    5 gp
  • 20 Eel Petal Herb
    5 gp
  • 20 Elixir of Vigilance
    0.5 25 gp
  • 20 Basilisk's Eye
    5 gp
  • 20 Potion of the Basilisk
    0.5 10 gp
  • 20 Antidote
    0.5 8 gp
  • 20 Vial of Poison
    65.36 20 gp
  • 20 Insect Repellent, Block
    10 gp
  • 20 Vial, Glass
    0.03 gp
  • 20 Glue
    1 gp
  • 20 Alchemy Tools
    15 gp
  • 20 Antitoxin, Vial
    0.5 16 gp
  • 20 Acid, Vial
    13.51 16 gp
  • 20 Warp Potion
    0.5 30 gp
  • 20 Rotten Flesh
    0.05 gp
  • 20 Stinging Nettle Syrup
    28.43 40 gp
  • 20 Smelling Salt
    0.5 5 gp
  • 20 Self-Assuring Elixir
    0.5 50 gp
  • 20 Regeneration Potion (+2)
    0.5 50 gp
  • 20 Potion of Vitality
    0.5 50 gp
  • 20 Potion of Spirit Safeguard
    0.5 50 gp
  • 20 Elixir of Speak with Animals
    0.5 20 gp
  • 20 Black Cohosh Herb
    5 gp
  • 20 Cloud Giant Finger
    55 gp
  • 20 Elixir of Cloud Giant Strength
    0.5 160 gp
  • 20 Fire Giant Finger
    50 gp
  • 20 Elixir of Fire Giant Strength
    0.5 145 gp
  • 20 Frost Giant Finger
    50 gp
  • 20 Elixir of Frost Giant Strength
    0.5 145 gp
  • 20 Stone Giant Finger
    45 gp
  • 20 Elixir of Stone Giant Strength
    0.5 130 gp
  • 20 Healing Potion (10d4 + 20)
    138.85 200 gp
  • 20 Holy Oil
    22.15 250 gp
  • 20 Potion of Angelic Reprieve
    23.88 90 gp
  • 20 Potion of Dragon's Breath
    0.5 2000 gp
  • 20 Illusion Dust
    500 gp
  • 20 Leviathan Blood
    500 gp
  • 20 Elixir of Enhanced Mind
    0.5 30000 gp
  • 20 Potion of Gaseous Form
    0.5 300 gp
  • 20 Dragon Heart
    1000 gp
  • 20 Potion of Resurrection
    0.5 5000 gp
  • 20 Slow Poison
    10.76 200 gp
  • 20 Half Fiend's Blood
    20 gp
  • 20 Veinfire
    47.75 400 gp

  • ST 8 | 22 SP | d11 Skill Tier 8:
  • Alchemy Alchemy

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