Weaver - Tier 1 (Subtype)
Creature Sub Type
6.5

🧵🪡 Weaver: Tier 1 Clothier

A Tier 1 Weaver is a working textile craftsperson defined by practical fabric production, basic garment making, and the steady supply of clothing and household cloth goods for ordinary customers. In a flintlock fantasy setting, they are an essential trade worker whose value comes from turning fiber into usable fabric, then fabric into things people wear, mend, and live with every day.

📚🧶 Training and Foundation

Tier 1 Weavers are shaped by apprenticeship, family trade, guild instruction, household production, or years spent at loom, needle, and cutting table. They understand thread tension, fiber handling, simple dyes, stitching, patching, measuring, cutting, hemming, and the difference between workwear, commonwear, and household cloth. This is not a hobby sewer with scraps and guesses. It is a trained textile worker who can produce durable goods for daily use.

🧥✂️ Appearance and Bearing

These creatures usually appear in practical dresses, aprons, vests, rolled sleeves, work skirts, belts with scissors and measuring cords, and clothing marked by lint, chalk, thread, and dye. Their hands are often callused from loom work, needle use, and long hours of repetitive handling. Their bearing tends to be patient, detail-focused, and accustomed to fitting customers quickly and speaking in practical terms about cloth, wear, and repair.

👕📦 Typical Inventory

A Tier 1 Weaver commonly keeps bolts of plain cloth, wool panels, linen lengths, shirts, work trousers, aprons, undershirts, shifts, stockings, gloves, caps, kerchiefs, scarves, blankets, table runners, washcloths, curtains, patched secondhand garments, thread spools, buttons, ties, ribbons, mending kits, needles, measuring cords, simple dyes, and partially finished custom orders. Depending on the district, they may also stock sailors’ wear, winter wraps, children’s clothes, or heavy work smocks.

🧠⚖️ Working Style

Their working style is measured, repetitive, and fit-focused. A Tier 1 Weaver cuts cloth carefully, reduces waste, reinforces stress points, and makes garments meant to survive ordinary labor. They are expected to provide practical, wearable goods rather than elite fashion. A good one knows how to match fabric to climate, work, and budget, and how to mend rather than replace when coin is short.

💰🪢 Trade and Practical Role

What defines this subtype is necessary textile utility. Tier 1 Weavers make and repair the clothing and cloth goods that support daily life. Their work serves laborers, sailors, children, servants, travelers, families, and anyone else who needs garments that fit well enough, wear long enough, and cost less than imported luxury. In a flintlock fantasy economy, cloth is not optional. It is part of basic survival and social presentation.

🏪🧺 Business and Workspace

Tier 1 Weavers usually work from small loom rooms, attached home workshops, market stalls, tailoring corners, guild rooms, or neighborhood shops with bolts of cloth stacked near walls and half-finished pieces hanging from pegs. Their business depends on access to thread, wool, linen, dye, buttons, and steady customer demand. A busy shop may include apprentices or family labor dividing spinning, weaving, cutting, mending, and finishing tasks.

🏙️👥 Common Roles

These creatures are commonly found as town weavers, seamstresses, clothiers, menders, household textile workers, dockside clothing sellers, apprentice tailors, or practical garment makers serving neighborhoods with constant wear and tear. In settlements, they are often among the most consistently useful artisans because everyone eventually needs clothing altered, repaired, or replaced.

👑🪙 Place in Society

A Tier 1 Weaver usually holds modest but steady social value. They are rarely prestigious, but they are widely useful and often know the practical state of a neighborhood through what people need mended, replaced, or resized. In a flintlock fantasy setting, a reliable weaver is part merchant, part artisan, and part quiet support for everyday life.

📈🧵 Tier Meaning

Tier 1 represents the earliest stage of the weaver role: dependable cloth work, modest inventory, practical garments, and strong daily utility. The core fantasy is present—fabric, thread, fitting, mending, and textile trade—but it remains grounded in ordinary clothing and household goods rather than fine fashion, luxury tailoring, or major workshop authority.

  • Inventory Unequipped:
  • 20 Thread, cloth
    0.01 gp
  • 20 Backpack
    2 gp
  • 20 Weaving Tools
    15 gp
  • 20 Linen Cloth
    5 gp
  • 20 Linen Yarn
    0.5 gp
  • 20 Wool Cloth
    10 gp
  • 20 Bedroll
    1 gp
  • 20 Cape
    0.5 gp
  • 20 Bandana, Cloth
    0.3 gp
  • 20 Banner, Cloth
    0.06 1 gp
  • 20 Cloak, Cloth
    1 gp
  • 20 Gloves, Cloth
    5 gp
  • 20 Cotton Cloth (1 sq. yd.)
    0.5 gp
  • 20 Beret, Cotton
    1 gp
  • 20 Flying Kite
    0.3 gp
  • 20 Hand Fan
    0.8 gp
  • 20 Screw Press
    30 gp
  • 20 Drinking Water
    0.01 gp
  • 20 Paper, Sheet
    0.2 gp
  • 20 Animal Fat
    0.5 gp
  • 20 Timber
    0.08 gp
  • 20 Torch
    0.01 gp
  • 20 Wood Plank
    0.16 gp
  • 20 Two-Person Tent
    15 gp
  • 20 Willow Fiber
    0.01 gp
  • 20 Wicker Basket
    1 gp
  • 20 Teddy Bear
    1 gp
  • 20 Loom
    30 gp
  • 20 Wool Yarn
    2 gp
  • 20 Blanket, Wool
    3.45 gp
  • 20 Spinning Wheel
    20 gp
  • 20 Hemp Fiber
    0.05 gp
  • 20 Bowstring
    0.2 gp
  • 20 Doll, Cat
    2 gp
  • 20 Coif, Cloth
    1 gp
  • 20 Curtain, Cloth
    1 gp
  • 20 Dress, Cloth
    1 gp
  • 20 Cloth Flag
    1 gp
  • 20 Girdle, Cloth
    1 gp
  • 20 Hood, Cloth
    1 gp
  • 20 Cloth Napkin
    0.01 gp
  • 20 Pants, Cloth
    0.8 gp
  • 20 Ribbon, Cloth
    0.5 gp
  • 20 Sash, Cloth
    0.5 gp
  • 20 Satchel, Cloth
    3 gp
  • 20 Scarf, Cloth
    1 gp
  • 20 Shawl, Cloth
    1.5 gp
  • 20 Skirt, Cloth
    0.5 gp
  • 20 Tabard, Cloth
    0.7 gp
  • 20 Cloth Towel
    0.3 gp
  • 20 Tunic, Cloth
    0.3 gp
  • 20 Blanket, Cloth
    2 gp
  • 20 Blouse, Cotton
    2 gp
  • 20 Pillow, Cloth
    0.75 gp
  • 20 Gambeson
    16 15 gp
  • 20 Hempen Rope, 50 feet
    1 gp
  • 20 Doll, human
    3 gp
  • 20 Ignoble Hat
    5 gp
  • 20 Hammock, Linen
    8 gp
  • 20 Flax
    0.02 gp
  • 20 Net
    5.3 1 gp
  • 20 Silk (1 sq. yd.)
    10 gp
  • 20 Hood, Silk
    20 gp
  • 20 Silk, square, small
    1 gp
  • 20 Ribbon, Silk
    3 gp
  • 20 Silk Rope, 50 feet
    30 gp
  • 20 10 feet of string
    0.8 gp
  • 20 Wick
    0.01 gp
  • 20 Wool Mittens
    4 gp
  • 20 Scarf, Wool
    5 gp
  • 20 Shawl, Wool
    5 gp
  • 20 Skirt, Wool
    5 gp
  • 20 Wool
    0.4 gp

  • Skill Tier 3:
  • Weaving

Attached Items
# Type Name
1 Creature Weaver - Tier 1
d100
Mod
ADV/DIS
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Effect 1 Effect 2 Ambience Music