Oath Guard Initiate
Oath Guards
800 gp / day
240 lbs
30

|
|

153 / 153
14
16
30
3
5

Helmet
Mail Shirt
Bracers, Mithral
Clothes, Uniform
Cloak of Protection
Signet Ring
Greaves, Mithral
Boots, Mithral
Longsword
 
Medium Shield

  • Inventory Equipped:
  • Boots, Mithral
    36000 gp
  • Bracers, Mithral
    12000 gp
  • Cloak of Protection
    2000 gp
  • Greaves, Mithral
    30000 gp
  • Helmet
    40 gp
  • Longsword
  • Mail Shirt
    60 gp |
  • Medium Shield
    10 gp |
  • Clothes, Uniform
    1 gp
  • Signet Ring
    5 gp

  • Inventory Unequipped:
  • Dimensional Shackles
    3000 gp
  • 2 Healing Potion, Major
    100 gp
  • Signal Whistle
    3 gp


  • Attack Abilities:
  • Damaging Attack (d8)
    2400 gp

  • Opportunity Attack Abilities:
  • Sentinel Hamstring
    300 gp

You see fresh steel with only training scars, cloak stiff at the shoulders, sigil glowing faint on the chestplate. His grip on the sword is practiced but cautious, shield too clean, stance held like a lesson.

Oath Guards
Creature Sub Type

Oath Guards are elite enforcers bound by ancient vows to protect sacred relics, royal bloodlines, or divine decrees. Identified by ceremonial armor and rune-marked seals, they operate independently, answer only to the crown or church, and cannot abandon their post or mission without severe, often supernatural, consequence.

  • Contesting Roll ADV vs Status Effect:
  • Charmed
  • Dominated
  • Frightened

Clothes, Uniform
Signet Ring
 

  • Inventory Equipped:
  • Clothes, Uniform
    1 gp
  • Signet Ring
    5 gp

  • Inventory Unequipped:
  • Dimensional Shackles
    3000 gp
  • 2 Healing Potion, Major
    100 gp
  • Signal Whistle
    3 gp

  • Extra Attack: +2

  • Skill Tier 9:
  • Attention
  • Empathy
  • Frighten
  • History
  • Influence
  • Initiative
  • Inspection
  • Law
  • Navigation
  • Religion

  • The attack when rolled is considered to be unhindered, and does not count against your total attacks done this turn while in combat.

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information