Hunter - Tier 4
Hunter - Tier 4 (Subtype)
180 lbs
35
19894.42

190 / 190
15
19
35
22
35
3
5
2

Bandana, Leather
Leather Jerkin
Bracers, Leather
Quiver
Belt, Leather
Boots, Leather
Longbow
 
Longbow

  • Inventory Equipped:
  • Longbow
    6.33 50 gp | Weapon Enchantment +1
  • Quiver
    1 gp
  • Leather Jerkin
    32 45 gp | Magical AC +1
  • Bracers, Leather
    150 5 gp
  • Bandana, Leather
    1 gp
  • Belt, Leather
    2 gp
  • Boots, Leather
    3 gp

  • Inventory Unequipped:
  • Shortsword
    5.68 10 gp
  • 20 Arrow
    0.05 gp


  • Passive Abilities:
  • Weapon Enchantment +1
    1000 gp
  • Magical AC +1
    10 1000 gp
  • Hunter's Bear Trap
    1000 gp 1
  • Hunter's Pursuit
    1000 gp 1
  • Stalk
    500 gp 1
  • Hunter's Snare Trap
    1000 gp 3
  • Advanced Armor Training - Light
    75 2000 gp
  • Hunter Tactics
    800 gp 11
  • Hunter's Tar Trap
    1000 gp 13
  • Trackless Step
    8000 gp 15
  • Hunter's Explosive Trap
    1000 gp 21
  • Animal Instincts
    500 gp 25
  • Defy Prey
    500 gp 39
  • Marked for Death
    10000 gp 40

  • Full Abilities:
  • Master Beast Tamer
    100 gp 1
  • Beast Brand
    2000 gp 9
  • Branded Beast Spirit Recall
    200 gp 9

  • Abilities:
  • Full Draw
  • Rapid Trap
    1000 gp 3
  • Barrage
    3000 gp 17

  • Quick Abilities:
  • Hunter's Mark
    24.33 1000 gp 1
  • Subtle Stride
    500 gp
  • Anchored Shot
    126.08
  • Reliable Aim
    240 1000 gp 3
  • Alpha Command
    2000 gp 3
  • Agile Dodge
    500 gp
  • Fleet of Foot
    24.8 1000 gp
  • Rapid Fire
    -480 5000 gp 7
  • Tracking the Scent
    1000 gp 15
  • Kill Shot
    10000 gp 23
  • Eagle Eye
    5000 gp 29
  • Salvo
    13.9 10000 gp 35

  • Attack Abilities:
  • Stagger Shot
    9.12 500 gp
  • Distracting Shot
    300 gp
  • Pinning Shot
    4.94 150 gp
  • Volley Pair
    500 gp
  • Tricky Arrow
    2.96 64000 gp

  • Reaction Abilities:
  • Bow Bash
  • Interloper
    3000 gp 23

  • Opportunity Attack Abilities:
  • Sync Attack
    300 gp 19
  • Double Tap
    1500 gp 27


  • Monster Bits:
  • 50 Humanoid Blood
    0.15 gp
  • 135 Animal Bone
    0.03 gp
  • 90 Animal Fat
    0.5 gp
  • 310 Animal Meat
    0.05 gp
  • 45 Soft Skin
    0.05 gp

Pine needles shift under your boots as a barbed arrow snaps past your ear and buries deep in bark. A taut snare whips your ankle skyward while a lean hound bursts from fern and thorn.

Hunter - Tier 4 (Subtype)
Creature Sub Type
18822.63

🏹🐾 Hunter: Tier 4 Apex Huntsmaster

A Tier 4 Hunter is a supreme pursuit predator whose fieldcraft, ranged lethality, and terrain control place it among the most dangerous wilderness combatants in the setting. At this tier, the hunter does not simply track prey—it controls whether prey can escape at all.

🌲🪵 Fieldcraft and Foundation

Tier 4 Hunters represent the highest level of practical mastery in wildland pursuit. They understand spoor, terrain shifts, weather patterns, concealment, migration routes, den behavior, escape instincts, and the habits of intelligent quarry at an exceptional level. Their knowledge is broad, precise, and usable under extreme pressure across nearly any natural environment.

🦅🐺 Appearance and Companions

These creatures usually appear as legendary huntmasters, realm wardens, peerless beast-slayers, mythic trackers, deep wild champions, or named killers feared across frontier lands. Their equipment is optimized through long experience: exceptional bows, layered travel gear, carefully chosen blades, specialized tools, and trophies or markings tied to famous kills. Animal companions at this tier are fully integrated hunting partners, often as disciplined and dangerous as trained soldiers.

🏹🪤 Combat Style

A Tier 4 Hunter dominates through distance, timing, concealment, and movement denial. It can strike accurately from difficult angles, relocate without losing pressure, exploit terrain faster than most enemies can read it, and keep targets under constant threat while remaining hard to answer. Its ranged attacks are not just dangerous—they shape behavior, forcing enemies into worse cover, slower routes, and increasingly desperate decisions.

🧠🌿 Tactical Ability

Its tactical ability is one of its defining strengths. A Tier 4 Hunter can read pursuit patterns, identify false trails, predict route choices, and exploit group weakness with near-immediate efficiency. It understands how fear alters movement, how injury changes behavior, and how terrain can divide even disciplined forces. In its preferred environment, it can make an organized enemy group feel clumsy, loud, and exposed.

🪵🪢 Traps and Preparation

At this tier, preparation becomes encounter-defining. Tier 4 Hunters create layered kill grounds, false-safe paths, overlapping alarms, concealed firing points, pursuit corridors, and trap lines designed to control every stage of the hunt. Their traps are not random obstacles—they are part of a complete control plan meant to slow, separate, exhaust, and expose targets before the decisive strike.

🥾🩹 Endurance and Survival

Tier 4 Hunters are extremely difficult to outlast or shake in the wild. They can pursue across punishing terrain, poor weather, and extended timelines without losing effectiveness. Their durability comes from preparation, terrain fluency, efficient movement, supply discipline, and the ability to recover while still maintaining control of the hunt. Once they commit to pursuit, escape often becomes the real challenge.

🏕️🦌 Common Roles

These creatures are commonly found as legendary monster hunters, high frontier wardens, sovereign huntmasters, apex bounty trackers, royal gamemasters, final wardens of dangerous borders, or infamous predators known by name across entire regions. They are rarely minor threats. In most encounters, they are centerpiece enemies, famous allies, or the reason a party must move carefully at all.

👑🐾 Place in a Group

A Tier 4 Hunter often serves as the operational leader of any wilderness engagement, even when another figure holds higher rank. It chooses routes, sets contact points, controls visibility, assigns pursuit roles, and decides when prey is pressured, cornered, or allowed to run. Allies benefit from its control of space and information. Enemies suffer from never being allowed to move freely.

📈🌲 Tier Meaning

Tier 4 represents the hunter at the height of the class fantasy: master tracking, elite ranged lethality, exceptional survival skill, advanced trap control, and powerful synergy with a trained companion. This is the final form of the hunter role—an apex huntsmaster capable of turning entire environments into weapons and making the hunt itself the encounter’s greatest threat.

  • Speed:
  • Walking Speed: +35
  • Climbing Speed: +35

  • Contesting Roll ADV vs Status Effect:
  • Prone
    -315
  • Restrained
    -1155

Bandana, Leather
Leather Jerkin
Bracers, Leather
Quiver
Belt, Leather
Boots, Leather
Longbow
 
Longbow

  • Inventory Equipped:
  • Longbow
    6.33 50 gp | Weapon Enchantment +1
  • Quiver
    1 gp
  • Leather Jerkin
    32 45 gp | Magical AC +1
  • Bracers, Leather
    150 5 gp
  • Bandana, Leather
    1 gp
  • Belt, Leather
    2 gp
  • Boots, Leather
    3 gp

  • Inventory Unequipped:
  • Shortsword
    5.68 10 gp
  • 20 Arrow
    0.05 gp

  • Extra Attack: +2

  • Passive Abilities:
  • Hunter's Bear Trap
    1000 gp 1
  • Hunter's Pursuit
    1000 gp 1
  • Stalk
    500 gp 1
  • Hunter's Snare Trap
    1000 gp 3
  • Hunter Tactics
    800 gp 11
  • Hunter's Tar Trap
    1000 gp 13
  • Trackless Step
    8000 gp 15
  • Hunter's Explosive Trap
    1000 gp 21
  • Animal Instincts
    500 gp 25
  • Defy Prey
    500 gp 39
  • Marked for Death
    10000 gp 40

  • Full Abilities:
  • Master Beast Tamer
    100 gp 1
  • Beast Brand
    2000 gp 9
  • Branded Beast Spirit Recall
    200 gp 9

  • Abilities:
  • Rapid Trap
    1000 gp 3
  • Barrage
    3000 gp 17

  • Quick Abilities:
  • Hunter's Mark
    24.33 1000 gp 1
  • Reliable Aim
    240 1000 gp 3
  • Alpha Command
    2000 gp 3
  • Rapid Fire
    -480 5000 gp 7
  • Tracking the Scent
    1000 gp 15
  • Kill Shot
    10000 gp 23
  • Eagle Eye
    5000 gp 29
  • Salvo
    13.9 10000 gp 35

  • Attack Abilities:
  • Stagger Shot
    9.12 500 gp

  • Reaction Abilities:
  • Interloper
    3000 gp 23

  • Opportunity Attack Abilities:
  • Sync Attack
    300 gp 19
  • Double Tap
    1500 gp 27

  • Skill Tier 10:
  • Archery Weapon Skill
  • Attention
  • Balance
  • Biology
  • Empathy
  • Firearms Weapon Skill
  • Fortitude
    47.23
  • Frighten
    33.68
  • Herbalism
  • Hunting
  • Influence
  • Initiative
  • Inspection
  • Light Armor Skill
  • Medicine
  • Medium Armor Skill
  • Navigation
  • One-Handed Melee Weapon Skill
  • Psyche
  • Skinning
  • Sneak
  • Throwable Weapon Skill
  • Willpower

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music