Tactical Withdrawal
Ability

Order all allies and yourself to Disengage using their free action, letting them move without provoking opportunity attacks on their turn.

You bark the order and pivot. Boots scrape, cloaks whip past—your squad peels away in sync. Blades swing too late. No clash, no contact. Just open ground ahead and no one close enough to follow.

  • Parameters:
  • Range:

  • Ability Activation Charges: 3

Attached Items
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information