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FateTide Tell Your Story
Apply Pale Tincture
Quick Ability
Quick Ability
250 gp 0.10 lb 37.2

The poisoned creature must repeat the Fortitude Fortitude after a long rest, taking on a fail.

Until this poison ends, the creature cannot be healed by any means.

After seven successful Fortitude Fortitude, the effect ends and the creature can heal normally.

Your skin prickles as the pale tincture seeps in, veins tracing ghostly white paths beneath the surface, cold and unyielding. Flesh hardens like frost-rimed stone, resisting any touch of warmth or mending salve. Each breath drags heavier, the poison's grip a slow, inexorable chill that bars life's return until seven dawns break its hold.

  • Parameters Parameters:
  • Range: Reach
  • Duration: 30 days

  • Contesting Roll Contesting Roll:
  • 13 vs. Fortitude

  • Poison Type Poison Type: Ingested Poison

Pre-conditions

  • Ability Works Only Against Item Type Ability only works against item type:
  • Drink
  • Food

Attached Items
# Type Name
1 Poison Pale Tincture
D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

These sliders set site audio only, so you can mix against Discord and other apps (phone volume still caps everything).

Effect 1
20%
Effect 2
20%
Ambience
20%
Music
20%

Item Information