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FateTide Tell Your Story
Green Wizard, Tier 1
Medium - Size
Wizards, Tier 1
3,000 gp
10 gp / day
130 lbs
Support Role
2
311.46

Body
Mind
Soul
Vitality
14 / 14
Mana
2 / 2
Armor
9
9
Luck
Walking Speed
30
Jumping Speed
10
Unhindered Attacks
1
Reach
5
ST 1 | 1 SP | d4
ST 2 | 4 SP | d5
Language Fluent

Clothes, Robe
Component Pouch
Pouch
Shoes, Leather
 

  • Inventory Equipped Inventory Equipped:
  • Clothes, Robe
    0.1 gp
  • Component Pouch
    25 gp
  • Pouch
    0.5 gp
  • Shoes, Leather
    1 gp

  • Inventory Unequipped Inventory Unequipped:
  • Ink, 1-ounce bottle
    10 gp
  • Magical Ink
    50 gp
  • Quill Pen
    0.2 gp
  • Scroll Case
    1 gp
  • Spellbook
    50 gp

  • At Will Spell At Will Spell(s):
  • False Life
    2ap 1 Circle of Necromancy


  • Mind Spellcasting |
  • Spell Prepared 1 Spells Prepared:
  • Spell Level | Grim Hand Poison Spray
  • Spell Level 1 | Cause Fear Poison Bolt Terror Infusion


  • Monster Bit Monster Bits:
  • 21 Humanoid Blood
    0.15 gp
  • 57 Animal Bone
    0.03 gp
  • 39 Animal Fat
    0.5 gp
  • 135 Animal Meat
    0.05 gp
  • 18 Soft Skin
    0.05 gp

Your robes hang loosely, the emerald fabric stitched with modest sacred sigils. A wooden staff hums faintly in your grasp, its glow barely perceptible. Wisps drift around you, their forms shifting as you attempt to guide them, your magic still fragile, yet brimming with the promise of mastery.

The green wizard neophyte studies necromancy’s restorative aspects, guiding spirits and preserving life’s cycle. Their magic aids in peaceful burials, easing restless souls, and revitalizing the weary. Often mistaken for druids, they blend nature’s vitality with death’s mysteries, wielding a staff entwined with vines and sacred symbols of renewal.

Wizards, Tier 1
Creature Template
Creature Template
3,000 gp 5.38

Neophyte Wizards are fledgling spellcasters who have begun to grasp the fundamentals of their chosen school of magic. They are typically students, apprentices, or self-taught individuals who have not yet attained full mastery. While they are capable of casting spells and wielding magical power, their abilities are still developing, and they lack the deep reserves of more experienced wizards.

Combat Role

  1. Neophytes are battlefield controllers or support casters.
  2. They rarely deal large amounts of direct damage but instead focus on protecting allies, countering enemy spells, or providing tactical advantages.
  3. They should be protected by stronger creatures in an encounter, as their low defenses make them easy targets.
Clothes, Robe
Component Pouch
Pouch
Shoes, Leather
 

  • Inventory Equipped Inventory Equipped:
  • Clothes, Robe
    0.1 gp
  • Component Pouch
    25 gp
  • Pouch
    0.5 gp
  • Shoes, Leather
    1 gp

  • Inventory Unequipped Inventory Unequipped:
  • Ink, 1-ounce bottle
    10 gp
  • Magical Ink
    50 gp
  • Quill Pen
    0.2 gp
  • Scroll Case
    1 gp
  • Spellbook
    50 gp

  • ST 1 | 1 SP | d4 Skill Tier 1:
  • Bending Weapon Skill Bending Weapon Skill
  • Magic Magic
  • Psyche Psyche

  • ST 2 | 4 SP | d5 Skill Tier 2:
  • Common Common Language Skill

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
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Effect 1
30%
Effect 2
30%
Ambience
30%
Music
30%

Item Information