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Hunter - Tier 2
Medium - Size
Hunter - Tier 2 (Template)
180 lbs
Artillery Role
15
1329.54

Body
Mind
Soul
Vitality
67 / 67
Armor
13
16
Luck
Walking Speed
30
Jumping Speed
16
Climbing Speed
30
Unhindered Attacks
2
Reach
5
ST 5 | 13 SP | d8

Bandana, Leather
Leather Jerkin
Bracers, Leather
Quiver
Belt, Leather
Boots, Leather
Longbow
 
Longbow

  • Inventory Equipped Inventory Equipped:
  • Quiver
    1 gp
  • Longbow
    6.33 50 gp
  • Leather Jerkin
    32 45 gp
  • Bracers, Leather
    16 5 gp
  • Bandana, Leather
    1 gp
  • Belt, Leather
    2 gp
  • Boots, Leather
    3 gp

  • Inventory Unequipped Inventory Unequipped:
  • 20 Arrow
    0.05 gp
  • 20 Arrow
    0.05 gp
  • Shortsword
    5.68 10 gp


  • Passive Ability Passive Abilities:
  • Hunter's Pursuit
    1000 gp 1 Hunter
  • Hunter's Bear Trap
    1000 gp 1 Hunter
  • Stalk
    500 gp 1 Hunter
  • Hunter's Snare Trap
    1000 gp 3 Hunter
  • Hunter Tactics
    800 gp 11 Hunter
  • Hunter's Tar Trap
    1000 gp 13 Hunter
  • Trackless Step
    8000 gp 15 Hunter

  • Full Ability Full Abilities:
  • Master Beast Tamer
    100 gp 1 Hunter
  • Beast Brand
    2000 gp 9 Hunter
  • Branded Beast Spirit Recall
    200 gp 9 Hunter

  • Ability Abilities:
  • Full Draw
    Requires Skill Tier 1 Archery Weapon Skill
  • Rapid Trap
    1000 gp 3 Hunter
  • Barrage
    3000 gp 17 Hunter

  • Quick Ability Quick Abilities:
  • Hunter's Mark
    24.33 1000 gp 1 Hunter
  • Subtle Stride
    500 gp Requires Skill Tier 1 Light Armor Skill
  • Anchored Shot
    126.08 Requires Skill Tier 2 Archery Weapon Skill
  • Alpha Command
    2000 gp 3 Hunter
  • Reliable Aim
    240 1000 gp 3 Hunter
  • Agile Dodge
    500 gp Requires Skill Tier 3 Light Armor Skill
  • Fleet of Foot
    32 1000 gp Requires Skill Tier 5 Light Armor Skill
  • Rapid Fire
    -480 5000 gp 7 Hunter
  • Tracking the Scent
    1000 gp 15 Hunter

  • Attack Ability Attack Abilities:
  • Distracting Shot
    300 gp Requires Skill Tier 3 Archery Weapon Skill
  • Pinning Shot
    4.94 150 gp Requires Skill Tier 3 Archery Weapon Skill
  • Volley Pair
    500 gp Requires Skill Tier 5 Archery Weapon Skill

  • Reaction Ability Reaction Abilities:
  • Bow Bash
    Requires Skill Tier 4 Archery Weapon Skill

  • Opportunity Attack Ability Opportunity Attack Abilities:
  • Sync Attack
    300 gp 19 Hunter


  • Monster Bit Monster Bits:
  • 30 Humanoid Blood
    0.15 gp
  • 81 Animal Bone
    0.03 gp
  • 54 Animal Fat
    0.5 gp
  • 186 Animal Meat
    0.05 gp
  • 27 Soft Skin
    0.05 gp

Pine needles shift under your boots as a barbed arrow snaps past your ear and buries deep in bark. A taut snare whips your ankle skyward while a lean hound bursts from fern and thorn.

Hunter - Tier 2 (Template)
Creature Template
Creature Template
894.36

🏹🐾 Hunter: Tier 2 Stalker

A Tier 2 Hunter is a seasoned wilderness predator whose tracking skill, ranged accuracy, and field preparation make it a serious threat across rough terrain. It no longer just survives in the wilds. At this tier, it controls pursuit, terrain, and the pace of an engagement.

🌲🪵 Fieldcraft and Foundation

Tier 2 Hunters are extensively practiced in outdoor movement, prey behavior, route reading, and long-range pursuit. They understand how terrain changes movement, where targets hide, how weather obscures signs, and how to stay operational far from support. Their skill set is no longer limited to basic tracking—it is reliable under pressure and across varied environments.

🦅🐺 Appearance and Companions

These creatures usually appear as veteran trackers, wardens, bounty hunters, border scouts, beast-slayers, or hardened outriders. Their gear is weathered but deliberate, chosen for endurance, concealment, and efficient killing. Animal companions at this tier are typically well-trained and fully integrated into the hunter’s methods, serving as scouts, scent-trackers, pursuit animals, or attack partners rather than simple assistants.

🏹🪤 Combat Style

A Tier 2 Hunter fights with greater patience and control than a Tier 1 Tracker. It uses range, concealment, elevation, and movement denial to shape the encounter before committing. It may harry targets through narrow paths, force them into bad cover, split them from allies, or attack from shifting angles. Its archery is more dependable, and its close-range options are sharper when escape routes collapse.

🧠🌿 Tactical Ability

Its tactical judgment is strong within wilderness and skirmish combat. A Tier 2 Hunter reads escape behavior, predicts routes, and recognizes when to pressure, when to shadow, and when to strike. It may not command armies, but it can coordinate small hunting parties, exploit terrain better than most trained soldiers, and turn an unfamiliar landscape into a practical weapon.

🪵🪢 Traps and Preparation

At this tier, traps become a core strength instead of a supporting tool. Tier 2 Hunters set more deliberate snares, deadfalls, alarm lines, baited kill zones, and funnel points designed to isolate, slow, or injure targets. Their preparations show planning, not just caution. A careless enemy can enter the fight already disadvantaged before the hunter is even seen.

🥾🩹 Endurance and Survival

Tier 2 Hunters are highly self-sufficient. They can travel hard, sleep rough, manage supplies, and continue a pursuit through difficult weather or terrain without becoming ineffective. Their durability comes from endurance, awareness, and adaptability rather than armor or brute toughness. They are difficult to pin down and harder to lose once they have a trail.

🏕️🦌 Common Roles

These creatures are commonly found as senior scouts, bounty stalkers, monster hunters, ranger-captains, frontier wardens, elite trappers, poacher leaders, or wilderness enforcers for remote powers. In hostile groups, they are often the ones who choose the ground, identify prey first, and make escape far less likely.

👑🐾 Place in a Group

A Tier 2 Hunter often serves as the pursuit specialist, advance scout, or terrain expert of a group. It may not be the formal commander, but it frequently determines where and how contact happens. Allies rely on it to locate threats, set the conditions of a fight, and use companions and prepared ground to create advantage before weapons are fully drawn.

📈🌲 Tier Meaning

Tier 2 represents a hunter that has developed beyond simple tracking and ranged skirmishing into real field control. The core traits remain the same—pursuit, archery, survival skill, trap use, and animal partnership—but they now operate with greater consistency, planning, and lethality. It is no longer just dangerous in the wild. It can make the wild dangerous for everyone else.

  • Speed Types Speed:
  • Walking Speed Walking Speed: +30
  • Climbing Speed Climbing Speed: +30

Bandana, Leather
Leather Jerkin
Bracers, Leather
Quiver
Belt, Leather
Boots, Leather
Longbow
 
Longbow

  • Inventory Equipped Inventory Equipped:
  • Quiver
    1 gp
  • Longbow
    6.33 50 gp
  • Leather Jerkin
    32 45 gp
  • Bracers, Leather
    16 5 gp
  • Bandana, Leather
    1 gp
  • Belt, Leather
    2 gp
  • Boots, Leather
    3 gp

  • Inventory Unequipped Inventory Unequipped:
  • 20 Arrow
    0.05 gp
  • 20 Arrow
    0.05 gp
  • Shortsword
    5.68 10 gp

  • Extra Attack Extra Attack: +1

  • Passive Ability Passive Abilities:
  • Hunter's Pursuit
    1000 gp 1 Hunter
  • Hunter's Bear Trap
    1000 gp 1 Hunter
  • Stalk
    500 gp 1 Hunter
  • Hunter's Snare Trap
    1000 gp 3 Hunter
  • Hunter Tactics
    800 gp 11 Hunter
  • Hunter's Tar Trap
    1000 gp 13 Hunter
  • Trackless Step
    8000 gp 15 Hunter

  • Full Ability Full Abilities:
  • Master Beast Tamer
    100 gp 1 Hunter
  • Beast Brand
    2000 gp 9 Hunter
  • Branded Beast Spirit Recall
    200 gp 9 Hunter

  • Ability Abilities:
  • Rapid Trap
    1000 gp 3 Hunter
  • Barrage
    3000 gp 17 Hunter

  • Quick Ability Quick Abilities:
  • Hunter's Mark
    24.33 1000 gp 1 Hunter
  • Alpha Command
    2000 gp 3 Hunter
  • Reliable Aim
    240 1000 gp 3 Hunter
  • Rapid Fire
    -480 5000 gp 7 Hunter
  • Tracking the Scent
    1000 gp 15 Hunter

  • Opportunity Attack Ability Opportunity Attack Abilities:
  • Sync Attack
    300 gp 19 Hunter

  • ST 5 | 13 SP | d8 Skill Tier 5:
  • Archery Weapon Skill Archery Weapon Skill
  • Attention Attention
  • Balance Balance
  • Biology Biology
  • Empathy Empathy
  • Firearms Weapon Skill Firearms Weapon Skill
  • Fortitude Fortitude
    47.23
  • Frighten Frighten
    33.68
  • Herbalism Herbalism
  • Hunting Hunting
  • Influence Influence
  • Initiative Initiative
  • Inspection Inspection
  • Light Armor Skill Light Armor Skill
  • Medium Armor Skill Medium Armor Skill
  • Medicine Medicine
  • One-Handed Melee Weapon Skill One-Handed Melee Weapon Skill
  • Navigation Navigation
  • Psyche Psyche
  • Skinning Skinning
  • Sneak Sneak
  • Throwable Weapon Skill Throwable Weapon Skill
  • Willpower Willpower

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
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Item Information