Navy Apprentice
Navy Apprentices
190 lbs
4
518.9

19 / 19
12
12
30
14
1
5
1

Bracers, Leather
Clothes, Uniform
Cloak, Cloth
Boots, Leather
Pistol
 
Shortsword

  • Inventory Equipped:
  • Boots, Leather
    3 gp
  • Bracers, Leather
    150 5 gp
  • Cloak, Cloth
    1 gp
  • Clothes, Uniform
    1 gp
  • Pistol
    0.55 150 gp
  • Shortsword
    5.68 10 gp

  • Inventory Unequipped:
  • 40 Firearms 40 Caliber Bullet
    0.2 gp


  • Attack Abilities:
  • Flourish
    10.26
  • Short Draw
    400 gp


  • Monster Bits:
  • 11 Humanoid Blood
    0.15 gp
  • 28 Animal Bone
    0.03 gp
  • 19 Animal Fat
    0.5 gp
  • 66 Animal Meat
    0.05 gp
  • 9 Soft Skin
    0.05 gp

Tar-stiff sleeves and salt-cracked hands work hemp lines, knotting and hauling until rope burns stripe the palms. A whistle snaps orders. Canvas shudders overhead. A battered tin cup swings from a belt beside a splintered belaying pin.

Navy apprentices are enlisted youths assigned to rigging, sail-handling, and deck maintenance. They learn knots, signals, and basic navigation, sleep in cramped hammocks, and rotate watches. Most are attached to a petty officer, paid little, and punished harshly for errors or theft.

Navy Apprentices
Creature Sub Type
28.7

Navy Apprentices are junior crew members learning the basics of seamanship—rigging, knotwork, lookout duties, and ship maintenance. Often assigned to menial tasks, they train under seasoned sailors and hope to earn a permanent station. Though inexperienced, their eyes and ears catch what veterans overlook, making them useful in quiet corners.

You watch them haul ropes with raw hands, boots thudding on salt-slick planks. Their uniforms hang loose, stained with pitch and brine, hair tangled in sea wind, eyes sharp beneath furrowed brows, always glancing upward.

Bracers, Leather
Clothes, Uniform
Cloak, Cloth
Boots, Leather
Pistol
 
Shortsword

  • Inventory Equipped:
  • Boots, Leather
    3 gp
  • Bracers, Leather
    150 5 gp
  • Cloak, Cloth
    1 gp
  • Clothes, Uniform
    1 gp
  • Pistol
    0.55 150 gp
  • Shortsword
    5.68 10 gp

  • Inventory Unequipped:
  • 40 Firearms 40 Caliber Bullet
    0.2 gp

  • Skill Tier 1:
  • Attention
  • Firearms Weapon Skill
  • Fishing
  • Frighten
    33.68
  • Hunting
  • Influence
  • Initiative
  • Inspection
  • One-Handed Melee Weapon Skill
  • Sneak

  • Skill Tier 2:
  • Medicine

  • Skill Tier 3:
  • Light Armor Skill
  • Medium Armor Skill
  • Navigation

d100
Mod
ADV/DIS
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To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music