Hunter - Tier 1
Hunter - Tier 1 (Subtype)
180 lbs
5
589.29

19 / 19
12
14
30
14
1
5
1

Bandana, Leather
Leather Jerkin
Bracers, Leather
Quiver
Belt, Leather
Boots, Leather
Longbow
 
Longbow

  • Inventory Equipped:
  • Bandana, Leather
    1 gp
  • Belt, Leather
    2 gp
  • Boots, Leather
    3 gp
  • Bracers, Leather
    150 5 gp
  • Leather Jerkin
    32 45 gp
  • Longbow
    6.33 50 gp
  • Quiver
    1 gp

  • Inventory Unequipped:
  • 20 Arrow
    0.05 gp
  • 20 Arrow
    0.05 gp
  • Shortsword
    5.68 10 gp


  • Passive Abilities:
  • Stalk
    500 gp 1
  • Hunter's Pursuit
    1000 gp 1
  • Hunter's Bear Trap
    1000 gp 1
  • Hunter's Snare Trap
    1000 gp 3

  • Full Abilities:
  • Master Beast Tamer
    100 gp 1
  • Beast Brand
    2000 gp 9
  • Branded Beast Spirit Recall
    200 gp 9

  • Abilities:
  • Full Draw
  • Rapid Trap
    1000 gp 3

  • Quick Abilities:
  • Hunter's Mark
    24.33 1000 gp 1
  • Subtle Stride
    500 gp
  • Anchored Shot
    126.08
  • Reliable Aim
    240 1000 gp 3
  • Alpha Command
    2000 gp 3
  • Rapid Fire
    -480 5000 gp 7


  • Monster Bits:
  • 20 Humanoid Blood
    0.15 gp
  • 54 Animal Bone
    0.03 gp
  • 36 Animal Fat
    0.5 gp
  • 124 Animal Meat
    0.05 gp
  • 18 Soft Skin
    0.05 gp

Pine needles shift under your boots as a barbed arrow snaps past your ear and buries deep in bark. A taut snare whips your ankle skyward while a lean hound bursts from fern and thorn.

Hunter - Tier 1 (Subtype)
Creature Sub Type
128.25

🏹🐾 Hunter: Tier 1 Tracker

A Tier 1 Hunter is a wilderness combatant built around pursuit, ranged pressure, and practical survival skill. It is not yet a legendary predator or master stalker, but it is already dangerous in open terrain, difficult to shake, and well-suited to picking apart weaker prey.

🌲🪵 Fieldcraft and Foundation

Tier 1 Hunters are trained by necessity, trade, or harsh experience. They understand trails, spoor, animal behavior, weather signs, and basic concealment. This is not a common woodsman with a bow. It is a capable pursuer that knows how to move through rough country and function away from roads, walls, and supply lines.

🦅🐺 Appearance and Companions

These creatures usually appear as trappers, scouts, poachers, frontier wardens, wildland skirmishers, or solitary outriders. Their gear is practical and terrain-worn: layered leathers, cloaks, boots built for distance, and weapons maintained for field use. Many are accompanied by a trained beast such as a hound, wolf, hawk, or similar animal useful for tracking, warning, or flushing targets.

🏹🪤 Combat Style

A Tier 1 Hunter prefers control over direct confrontation. It uses a bow, thrown weapons, knives, snares, and terrain to wear a target down before closing in. It favors distance, cover, and prepared ground. If forced into melee, it can defend itself, but it is strongest when given room to stalk, reposition, and strike from advantage.

🧠🌿 Tactical Ability

Its tactical sense is practical and terrain-focused. A Tier 1 Hunter can read movement, spot signs of passage, choose useful vantage points, and recognize where prey is likely to run. It may not command formations or dominate large battles, but it understands ambush routes, escape paths, and how to pressure a target into making mistakes.

🪵🪢 Traps and Preparation

What separates this subtype from a simple archer is preparation. Tier 1 Hunters commonly use snares, pits, alarms, trip-lines, bait, or other basic field traps to control movement and protect campsites or hunting lanes. Their traps are functional rather than elaborate, but effective against creatures that ignore their surroundings.

🥾🩹 Endurance and Survival

Tier 1 Hunters are built for long pursuit rather than direct punishment. They travel light, recover in rough conditions, and remain effective with limited support. Their strength is not standing in one place and absorbing hits, but staying active, fed, hidden, and dangerous over extended hunts.

🏕️🦌 Common Roles

These creatures are commonly found as game hunters, bounty trackers, border scouts, beast-slayers, wilderness guides, poachers, outriders, or skirmishers serving frontier lords and remote settlements. In hostile groups, they are often the ones who find intruders first and make retreat difficult.

👑🐾 Place in a Group

A Tier 1 Hunter rarely serves as the main frontline combatant or overall commander. It is usually the scout, pursuer, skirmisher, or provider of battlefield information. In a group, it marks targets, controls approach routes, and uses its companion animal and terrain knowledge to make the rest of the group more effective.

📈🌲 Tier Meaning

Tier 1 represents the earliest stage of the hunter role: capable tracking, ranged competence, wilderness survival, trap use, and field support through an animal companion. The core fantasy is present, but still grounded. This creature is a skilled predator of the low wilds, not yet a master of the deep hunt.

  • Speed:
  • Walking Speed: +30

Bandana, Leather
Leather Jerkin
Bracers, Leather
Quiver
Belt, Leather
Boots, Leather
Longbow
 
Longbow

  • Inventory Equipped:
  • Bandana, Leather
    1 gp
  • Belt, Leather
    2 gp
  • Boots, Leather
    3 gp
  • Bracers, Leather
    150 5 gp
  • Leather Jerkin
    32 45 gp
  • Longbow
    6.33 50 gp
  • Quiver
    1 gp

  • Inventory Unequipped:
  • 20 Arrow
    0.05 gp
  • 20 Arrow
    0.05 gp
  • Shortsword
    5.68 10 gp

  • Passive Abilities:
  • Stalk
    500 gp 1
  • Hunter's Pursuit
    1000 gp 1
  • Hunter's Bear Trap
    1000 gp 1
  • Hunter's Snare Trap
    1000 gp 3

  • Full Abilities:
  • Master Beast Tamer
    100 gp 1
  • Beast Brand
    2000 gp 9
  • Branded Beast Spirit Recall
    200 gp 9

  • Abilities:
  • Rapid Trap
    1000 gp 3

  • Quick Abilities:
  • Hunter's Mark
    24.33 1000 gp 1
  • Reliable Aim
    240 1000 gp 3
  • Alpha Command
    2000 gp 3
  • Rapid Fire
    -480 5000 gp 7

  • Skill Tier 2:
  • Archery Weapon Skill
  • Attention
  • Balance
  • Empathy
  • Firearms Weapon Skill
  • Fortitude
    47.23
  • Frighten
    33.68
  • Hunting
  • Influence
  • Initiative
  • Light Armor Skill
  • Medicine
  • Medium Armor Skill
  • Biology
  • Navigation
  • One-Handed Melee Weapon Skill
  • Psyche
  • Skinning
  • Sneak
  • Throwable Weapon Skill
  • Willpower

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music