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FateTide Tell Your Story
Swamp Horror
Huge
12,500 lbs
Brute Role
12
1267.09

Body
Mind
Soul
Vitality
138 / 138
Armor
15
18
Luck
Walking Speed
30
Jumping Speed
20
Swimming Speed
30
Blindsight
60
Blindsight Blind
Unhindered Attacks
2
Reach
30
ST 1 | 1 SP | d4
ST 3 | 7 SP | d6
Skill Roll Adv
Language Spoken

  • Natural Armor Natural Armor:
  • Natural Armor +3
    48 0 gp


  • Natural Weapon Natural Weapon(s):
  • Slam (3d6)
    208.72


  • Passive Ability Passive Abilities:
  • False Appearance
    800 gp

  • Attack Ability Attack Abilities:
  • Restraining Attack
    29.28 150 gp
  • Palm Burst
    100 gp Requires Skill Tier 2 Natural Weapon Skill
  • Iron Grip
    11.51 500 gp Requires Skill Tier 3 Natural Weapon Skill

  • At Will Spell At Will Spell:
  • Stinking Cloud
    40.6 2ap 3 Circle of Conjuration


  • Monster Bit Monster Bits:
  • 1250 Magical Plant Sap
    0.1 gp
  • 5000 Magical Plant Wood
    0.5 gp

Thick black mud churns upward, knitting with coiling green vines and splintered, slime-draped logs into a towering, dripping bulk. Yellowed reeds jut like broken ribs; fetid gas hisses from ruptured bladders of rot, while rope-thick tendrils lash out, slick and barbed.

Swamp horrors are magically awakened masses of muck and vegetation—mostly vines, logs, and rotting bushes—created by malevolent fey to do their bidding. They can create noxious clouds of gas around them and then entangle creatures with their vines before pounding them into pulp.

Environments: Forest Swamp

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
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Effect 1
20%
Effect 2
20%
Ambience
20%
Music
20%

Item Information