Swamp Horror
12,500 lbs
12

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138 / 138
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30

  • Natural Armor:
  • Natural Armor +3
    0 gp


  • Natural Weapon(s):
  • Slam (3d6)


  • Passive Abilities:
  • False Appearance
    800 gp

  • Attack Abilities:
  • Restraining Attack
    150 gp

  • At Will Spell(s):
  • Stinking Cloud
    3


  • Monster Bits:
  • 1250 Magical Plant Sap
    0.1 gp
  • 5000 Magical Plant Wood
    0.5 gp

Thick black mud churns upward, knitting with coiling green vines and splintered, slime-draped logs into a towering, dripping bulk. Yellowed reeds jut like broken ribs; fetid gas hisses from ruptured bladders of rot, while rope-thick tendrils lash out, slick and barbed.

Swamp horrors are magically awakened masses of muck and vegetation—mostly vines, logs, and rotting bushes—created by malevolent fey to do their bidding. They can create noxious clouds of gas around them and then entangle creatures with their vines before pounding them into pulp.

Environments:

d100
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Effect 1 Effect 2 Ambience Music