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FateTide Tell Your Story
Fey Vines
Medium - Size
Fey Plants
100 lbs
Artillery Role
1/2
281.47

Body
Mind
Soul
Vitality
11 / 11
Armor
11
12
Luck
Walking Speed
20
Jumping Speed
10
Blindsight
60
Blindsight Blind
Unhindered Attacks
1
Reach
5
Damage Type Vulnerability
Immune Status Effect
ST 1 | 1 SP | d4
Skill Roll Adv
Language Spoken
Can understand languages, but cannot speak

  • Natural Armor Natural Armor:
  • Natural Armor +1
    16 0 gp


  • Natural Weapon Natural Weapon(s):
  • Slam (2d6)
    142.24


  • Passive Ability Passive Abilities:
  • False Appearance
    800 gp

  • Attack Ability Attack Abilities:
  • Restraining Attack
    29.28 150 gp

  • At Will Spell At Will Spell:
  • Prestidigitation
    2ap 0 Circle of Transmutation
  • Thornlash
    3.6 2ap 0 Circle of Evocation 1 Blood Of The Wildsoul

  • Innate Spell Per Long Rest Innate Spell(s) per Long Rest:
  • Faerie Fire
    -584.6 2ap 1 Circle of Evocation
  • Silent Image
    2ap 1 Circle of Illusion
  • Slumberwave
    23.1 2ap 1 Circle of Charm


  • Monster Bit Monster Bits:
  • 10 Magical Plant Sap
    0.1 gp
  • 40 Magical Plant Wood
    0.5 gp

Thick, emerald vines coil over crumbled stone, their glossy leaves shimmering faintly. They writhe, snapping like whips, tendrils curling tightly, crushing with relentless force, mossy tips probing for prey in ancient ruins.

Fey Vines are large clusters of vines that have gained sentience and intelligence by leaching magical energy from the ruins of long forgotten empires over which they climb and crawl. They are often found in such ruins, though fey creatures are known to seek them out and gather colonies of fey vines into their service. When motionless, fey vines appear as ordinary vines sprawled across the ground or climbing walls or trees. In motion, they are a writhing mass of vines that lash out and attempt to strangle their enemies.

Fey Plants
Creature Sub Type
Plant
Creature Sub Type
-2.5

🌱🧚 Fey Plants: Sentient Sprouts of the Wild

Fey Plants are Zin’s awakened flora, imbued with the Feywild’s capricious magic to stir with limited sentience and eerie vitality. 🌸 From swaying vines to blooming shrubs, these living plants pulse with fey energy, often serving as allies to dryads or other nature-bound fey. Found across the shimmering groves and tangled thickets of the Fey Plane, they are both guardians and tricksters, their roots entwined with the wild’s whims, ready to ensnare or aid those who tread their domains.

🌟 Awakened by Fey Magic: Origins and Essence

Fey Plants sprout from the Feywild’s enchanted soil, where ambient magic or the touch of powerful fey—like dryads or fey lords—grants them awareness. 🍃 Some awaken through ancient rituals, others by prolonged exposure to the plane’s radiant energies. Their sentience varies, from simple instincts to cunning thoughts, reflecting the Feywild’s unpredictable nature. Game Masters can tie their origins to a campaign’s fey lore, perhaps as creations of a mischievous sprite or guardians of a sacred grove’s heart.

🌿 Verdant Forms: Physical Traits

Fey Plants take countless forms—vines with thorned tendrils, flowers with glowing petals, or trees with whispering leaves. 🌼 Their bark, petals, or roots shimmer with feylight, shifting hues with mood or season. Some mimic animals, with snapping blooms or writhing branches, while others blend seamlessly into forests, only their subtle movements betraying their life. GMs can describe their eerie beauty, like vines coiling with intent or flowers pulsing with bioluminescent glow, to unsettle or enchant players.

🪄 Sentient Sprouts: Abilities and Instincts

Though limited in intellect, Fey Plants wield fey-born abilities—entangling foes with animated vines, releasing soporific pollen, or emitting luring scents to mesmerize intruders. 🌾 Some communicate in Sylvan whispers, sharing secrets with fey allies, while others heal or shield with regenerative sap. Their connection to the Feywild grants resistance to enchantment and natural camouflage. GMs can craft their powers as environmental hazards or allies, with plants aiding players or ensnaring them in thorny traps.

🧝‍♀️ Servants of the Fey: Behavior and Bonds

Fey Plants often serve dryads, pixies, or other fey, acting as sentinels, spies, or living defenses for sacred sites. 🌳 Their sentience drives them to protect their groves, reacting with playful mischief or fierce aggression to intruders. Without a master, they follow primal instincts, guarding their territory or aiding those who honor nature. GMs can use their bonds to create dynamic encounters, with plants aiding a dryad’s plea or turning hostile if a grove is defiled.

🏞️ Enchanted Groves: Fey Plant Domains

Fey Plant lairs are vibrant thickets or glowing glades within the Feywild, where every leaf hums with magic. 🌲 Tangled roots form natural mazes, while blooming canopies cast shifting illusions. These domains are alive, reacting to trespassers with rustling warnings or sudden snares. GMs can design them as living dungeons, with animated flora, hidden fey portals, or sentient trees that challenge players with riddles or trials.

⚔️ Dance with the Verdant: Confronting Fey Plants

Facing Fey Plants is a battle against the wild itself, their entangling limbs and soporific spores testing agility and will. 🗡️ Fire or blight can wither their forms, but their fey resilience resists charms. Diplomacy with their fey masters or offerings of nature’s respect may sway them. GMs can craft encounters as dynamic skirmishes, with plants shifting the battlefield or aiding players who prove their worth to the Feywild.

🌌 Bloom of Fey Enchantment

Fey Plants are Zin’s living tapestries, their awakened forms a testament to the Feywild’s boundless magic. 🌸 As guardians of groves or whimsical tricksters, they weave nature’s will into every petal and root, challenging heroes to tread lightly in their domains. Whether serving fey lords or blooming in wild solitude, they embody the capricious heart of the wild. Only those who honor their verdant spirit can navigate their embrace, earning a place in the eternal dance of the Feywild. 💚

  • Speed Types Speed:
  • Walking Speed Walking Speed: +20

  • Senses Special Senses:
  • Blindsight Blindsight: +60
  • Blindsight Blind The caster has blindsight blind. And must can only see with its special senses such as Blindsight or Tremorsense.

  • Damage Type Vulnerability Damage Type Vulnerability:
  • Fire Fire

  • Immune Status Effect Immune to Status Effect:
  • Blinded Blinded
    -1130
  • Deafened Deafened
  • Exhausted Exhausted
  • Prone Prone
    -315

  • Natural Armor Natural Armor:
  • Natural Armor +1
    16 0 gp

  • Passive Ability Passive Abilities:
  • False Appearance
    800 gp

  • ST 1 | 1 SP | d4 Skill Tier 1:
  • Natural Armor Skill Natural Armor Skill
  • Natural Weapon Skill Natural Weapon Skill
  • Sylvan Sylvan Language Skill

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
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Effect 1
20%
Effect 2
20%
Ambience
20%
Music
20%

Item Information