General Seller - Tier 1 (Subtype)
Creature Sub Type
13.05

🛒📦 General Seller: Tier 1 Shopkeeper

A Tier 1 General Seller is a practical retail merchant defined by broad stock, steady trade sense, and the ability to keep ordinary people supplied with the basic goods of daily life. In a flintlock fantasy setting, they are a common but important fixture in towns, road stops, and port districts where customers need useful items quickly without visiting five different specialists.

📚🧾 Training and Foundation

Tier 1 General Sellers are shaped by family trade, shop work, bookkeeping, caravan buying, warehouse handling, or years spent learning what people actually purchase week after week. They understand pricing, shelf life, storage, customer habits, and the constant balance between buying enough stock and tying up too much coin. This is not a wandering peddler with a sack of odds and ends. It is a working merchant managing regular inventory and repeat customers.

🧥🔑 Appearance and Bearing

These creatures usually appear in practical coats, aprons, waistcoats, belts with keys, ledger pouches, and clothing suited for lifting crates, handling customers, and moving between counter, shelves, and storage. Their hands may show ink, flour, rope burn, wax, or dust depending on what they stock. Their bearing tends to be alert, measured, and customer-focused, with the habit of quickly judging who is browsing, who is buying, and who is likely to ask for credit.

🪣📦 Typical Inventory

A Tier 1 General Seller commonly keeps candles, lamp oil, soap, needles, thread, rope, twine, nails, hammers, simple knives, blankets, cups, plates, cutlery, sacks, common cloth, buttons, writing paper, ink, chalk, combs, brushes, cheap hats, gloves, buckets, cooking pots, flint, tobacco, dried food, salt, flour, sugar, tea, common spices, candles, lanterns, basic medicine stock, travel rations, water skins, cheap locks, storage jars, and small household tools. Depending on the district, they may also keep ammunition, fishing line, horse feed, sailors’ gear, or school supplies.

🧠⚖️ Working Style

Their working style is practical, inventory-minded, and volume-focused. A Tier 1 General Seller watches what moves, what spoils, what gets stolen, and what customers ask for often enough to justify shelf space. They are expected to provide convenience and reliability rather than rarity or luxury. A good one knows when to reorder, when to discount, and when to say no to bad credit.

💰🏪 Trade and Practical Role

What defines this subtype is broad everyday utility. Tier 1 General Sellers make daily life easier by keeping many necessary goods under one roof at reachable prices. Their work serves laborers, sailors, families, travelers, clerks, soldiers, and anyone else who needs common supplies without delay. In a flintlock fantasy economy, they are the merchants people use when the need is immediate and not specialized.

🏚️📋 Business and Workspace

Tier 1 General Sellers usually work from small town shops, market-corner stores, dockside supply rooms, roadside trading houses, or mixed-use storefronts with a public counter and a cramped stockroom behind it. Their business depends on shelf management, storage space, local demand, and enough working coin to restock before essentials run out. A busy shop may include family labor, an apprentice clerk, or one assistant helping with shelves, wrapping, and deliveries.

🏙️👥 Common Roles

These creatures are commonly found as village shopkeepers, port-side general merchants, roadside supply sellers, town provisioners, family store owners, small quartermasters, or mixed-goods traders serving neighborhoods that need convenience more than specialization. In settlements, they are often the place people check first when they need something ordinary but necessary.

👑🪙 Place in Society

A Tier 1 General Seller usually holds modest but steady social value. They are rarely prestigious, but they are widely known because almost everyone eventually needs something from their shelves. They often know local buying habits, household troubles, seasonal shortages, and which customers pay late. In a flintlock fantasy setting, a reliable general seller is part merchant, part local fixture, and part quiet measure of how well a district is functioning.

📈🛒 Tier Meaning

Tier 1 represents the earliest stage of the general seller role: broad stock, modest inventory, practical retail skill, and strong daily utility. The core fantasy is present—shelves of mixed goods, everyday trade, and the merchant who keeps ordinary life supplied—but it remains grounded in local convenience rather than major import trade, elite clientele, or large commercial reach.

Clothes, Traveler's
Crossbow Bolt Case
Pants, Cloth
Shoes, Leather
 

  • Inventory Equipped:
  • Crossbow Bolt Case
    1 gp
  • Clothes, Traveler's
    2 gp
  • Shoes, Leather
    1 gp
  • Pants, Cloth
    0.8 gp

  • Inventory Unequipped:
  • 20 Apple
    0.01 gp
  • 20 Bread, Loaf
    0.2 gp
  • 20 Bundle Carrot
    0.02 gp
  • 20 Field Rations
    0.5 gp
  • 20 Flour
    0.1 gp
  • 20 10 feet of string
    0.8 gp
  • 20 Abacus
    2 gp
  • 20 Bedroll
    1 gp
  • 20 Bell, Hand
    2 gp
  • 20 Blanket, Cloth
    2 gp
  • 20 Block and Tackle
    2 gp
  • 20 Burglar's Pack
    16 gp
  • 20 Candle
    0.8 gp
  • 20 Censer
    2 gp
  • 20 Chain, 10 feet
    5 gp
  • 20 Chalk, piece
    0.01 gp
  • 20 Climber's Kit
    25 gp
  • 20 Clock, Copper
    6 gp
  • 20 Cloth Bandage
    0.3 gp
  • 20 Crowbar
    2 gp
  • 20 Diplomat's Pack
    39 gp
  • 20 Backpack
    2 gp
  • 20 Dungeoneer's Pack
    12 gp
  • 20 Entertainer's Pack
    40 gp
  • 20 Explorer's Pack
    10 gp
  • 20 Pack Saddle
    5 gp
  • 20 Priest's Pack
    33 gp
  • 20 Scholar's Pack
    40 gp
  • 20 Grappling Hook
    2 gp
  • 20 Hammer
    1 gp
  • 20 Healer's Kit
    5 gp
  • 20 Mess Kit
    0.5 gp
  • 20 Hempen Rope, 50 feet
    1 gp
  • 20 Hooded Lantern
    5 gp
  • 20 Hourglass
    10 gp
  • 20 Incense, stick
    0.1 gp
  • 20 Ink, 1-ounce bottle
    10 gp
  • 20 Insect Repellent, Block
    10 gp
  • 20 Insect Repellent, Salve
    30 gp
  • 20 Iron Spike
    0.1 gp
  • 20 Ladder, 10 feet
    0.8 gp
  • 20 Lamp Oil
    0.1 gp
  • 20 Lamp, Hand
    1 gp
  • 20 Magnifying Glass
    50 2 gp
  • 20 Map
    30 gp
  • 20 Merchant's Scale
    5 gp
  • 20 Paper, Sheet
    0.2 gp
  • 20 Parchment, Sheet
    0.1 gp
  • 20 Perfume, Vial
    5 gp
  • 20 Pillar Candle
    2 gp
  • 20 Pitcher
    0.02 gp
  • 20 Portable Ram
    2 gp
  • 20 Quill Pen
    0.2 gp
  • 20 Rain Catcher
    0.5 gp
  • 20 Sealing Wax
    0.5 gp
  • 20 Shovel
    2 gp
  • 20 Signal Whistle
    3 gp
  • 20 Soap
    0.02 gp
  • 20 Spyglass
    20 gp
  • 20 Taper Candle
    0.9 gp
  • 20 Tinderbox
    0.05 gp
  • 20 Torch
    0.01 gp
  • 20 Two-Person Tent
    15 gp
  • 20 Whetstone
    0.01 gp
  • 20 Wooden Pole, 10 feet
    0.05 gp
  • 20 Wooden Stake
    0.02 gp
  • 20 Sheath, Dagger
    1 gp
  • 20 Dagger
    4.1 2 gp
  • 20 Handaxe
    3.12 5 gp
  • 20 Bandana, Cloth
    0.3 gp
  • 20 Arrow
    0.05 gp
  • 20 Crossbow Bolt
    0.05 gp
  • 20 Crossbow Bolt Case
    1 gp
  • 20 Hand Crossbow
    2.5 75 gp
  • 20 Banner, Cloth
    0.06 1 gp
  • 20 Belt, Leather
    2 gp
  • 20 Boots, Leather
    3 gp
  • 20 Broom
    0.5 gp
  • 20 Cauldron, Iron
    10 gp
  • 20 Cloth Napkin
    0.01 gp
  • 20 Cloth Towel
    0.3 gp
  • 20 Crossbow Bolt
    0.05 gp
  • 20 Crossbow Bolt
    0.05 gp

  • Skill Tier 3:
  • Influence
  • Empathy

Attached Items
# Type Name
1 Creature General Seller - Tier 1
d100
Mod
ADV/DIS
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Effect 1 Effect 2 Ambience Music