Hunter - Tier 3
Hunter - Tier 3 (Subtype)
180 lbs
25
3811.4

127 / 127
14
18
35
20
35
3
5
2

Bandana, Leather
Leather Jerkin
Bracers, Leather
Quiver
Belt, Leather
Boots, Leather
Longbow
 
Longbow

  • Inventory Equipped:
  • Boots, Leather
    3 gp
  • Belt, Leather
    2 gp
  • Bandana, Leather
    1 gp
  • Bracers, Leather
    150 5 gp
  • Leather Jerkin
    32 45 gp | Magical AC +1
  • Longbow
    6.33 50 gp | Weapon Enchantment +1
  • Quiver
    1 gp

  • Inventory Unequipped:
  • 20 Arrow
    0.05 gp
  • 20 Arrow
    0.05 gp
  • Shortsword
    5.68 10 gp


  • Passive Abilities:
  • Magical AC +1
    10 1000 gp
  • Weapon Enchantment +1
    1000 gp
  • Hunter's Bear Trap
    1000 gp 1
  • Hunter's Pursuit
    1000 gp 1
  • Stalk
    500 gp 1
  • Hunter's Snare Trap
    1000 gp 3
  • Advanced Armor Training - Light
    75 2000 gp
  • Hunter Tactics
    800 gp 11
  • Hunter's Tar Trap
    1000 gp 13
  • Trackless Step
    8000 gp 15
  • Hunter's Explosive Trap
    1000 gp 21
  • Animal Instincts
    500 gp 25

  • Full Abilities:
  • Master Beast Tamer
    100 gp 1
  • Beast Brand
    2000 gp 9
  • Branded Beast Spirit Recall
    200 gp 9

  • Abilities:
  • Full Draw
  • Rapid Trap
    1000 gp 3
  • Barrage
    3000 gp 17

  • Quick Abilities:
  • Hunter's Mark
    24.33 1000 gp 1
  • Subtle Stride
    500 gp
  • Anchored Shot
    126.08
  • Reliable Aim
    240 1000 gp 3
  • Alpha Command
    2000 gp 3
  • Agile Dodge
    500 gp
  • Fleet of Foot
    24.8 1000 gp
  • Rapid Fire
    -480 5000 gp 7
  • Tracking the Scent
    1000 gp 15
  • Kill Shot
    10000 gp 23
  • Eagle Eye
    5000 gp 29

  • Attack Abilities:
  • Distracting Shot
    300 gp
  • Pinning Shot
    4.94 150 gp
  • Volley Pair
    500 gp
  • Tricky Arrow
    2.96 64000 gp

  • Reaction Abilities:
  • Bow Bash
  • Interloper
    3000 gp 23

  • Opportunity Attack Abilities:
  • Sync Attack
    300 gp 19
  • Double Tap
    1500 gp 27


  • Monster Bits:
  • 40 Humanoid Blood
    0.15 gp
  • 108 Animal Bone
    0.03 gp
  • 72 Animal Fat
    0.5 gp
  • 248 Animal Meat
    0.05 gp
  • 36 Soft Skin
    0.05 gp

Pine needles shift under your boots as a barbed arrow snaps past your ear and buries deep in bark. A taut snare whips your ankle skyward while a lean hound bursts from fern and thorn.

Hunter - Tier 3 (Subtype)
Creature Sub Type
2880.41

🏹🐾 Hunter: Tier 3 Prime Stalker

A Tier 3 Hunter is an elite wilderness predator whose tracking, ranged lethality, and terrain control make it one of the defining threats in untamed regions. At this tier, the hunter does not merely follow prey—it dictates the hunt from first sign to final kill.

🌲🪵 Fieldcraft and Foundation

Tier 3 Hunters are deeply seasoned by long pursuit, dangerous quarry, and repeated success in hostile environments. They understand migration, spoor aging, terrain memory, weather shifts, concealment, and the habits of both beasts and thinking prey. Their fieldcraft is advanced enough to function reliably across forests, mountains, marshes, badlands, and contested frontier zones.

🦅🐺 Appearance and Companions

These creatures usually appear as renowned wardens, apex trackers, monster slayers, ranger-veterans, master poachers, or feared border hunters. Their gear is practical but refined through experience: layered travel-worn clothing, well-kept bows, specialized knives, field tools, trophies, and equipment chosen for specific environments. Animal companions at this tier are highly responsive and battle-capable, acting as full hunting partners rather than simple support beasts.

🏹🪤 Combat Style

A Tier 3 Hunter fights through control, attrition, and precision. It uses cover, elevation, kill lanes, relocation, and coordinated pressure with its companion to wear targets down before they can answer effectively. It can harass from multiple angles, isolate stragglers, punish attempts to flee, and maintain ranged threat while repositioning through difficult ground. When forced into close combat, it is still dangerous, but it prefers to make melee happen only on favorable terms.

🧠🌿 Tactical Ability

Its tactical ability is advanced within pursuit, skirmish, and terrain-dominant combat. A Tier 3 Hunter predicts behavior, recognizes decoys, reads broken formations, and exploits fear, exhaustion, and poor route choices. It is difficult to mislead once it has real signs to work from. Against small groups, it can control movement so effectively that enemies feel hunted long before direct engagement begins.

🪵🪢 Traps and Preparation

At this tier, trap work becomes a major encounter element. Tier 3 Hunters can prepare layered kill zones, overlapping alarm systems, bait routes, concealed firing nests, escape denial points, and terrain funnels that punish predictable movement. Their preparations are not random hazards—they are extensions of the hunter’s combat plan, built to separate, slow, and expose.

🥾🩹 Endurance and Survival

Tier 3 Hunters are exceptionally difficult to outlast in the field. They can pursue over long distances, remain effective with little support, and keep pressure on quarry through poor weather, injury, or terrain that would stop ordinary soldiers. Their staying power comes from discipline, resource management, environmental fluency, and the ability to recover while still maintaining pursuit.

🏕️🦌 Common Roles

These creatures are commonly found as great-beast slayers, high wardens of dangerous frontiers, royal huntmasters, elite bounty trackers, monster pursuit specialists, deep wild scouts, or named predators feared by local settlements and raiding bands alike. In many encounters, they are not incidental threats—they are the reason the encounter is happening at all.

👑🐾 Place in a Group

A Tier 3 Hunter often serves as the group’s field leader, pursuit authority, or terrain controller. Even when someone else holds formal rank, the hunter usually determines approach routes, ambush positions, fallback paths, and the timing of engagement. Allies depend on it to make the battlefield favorable before the first committed strike.

📈🌲 Tier Meaning

Tier 3 represents a hunter that has grown into a major wilderness threat. The core traits—tracking, ranged pressure, survival skill, trap mastery, and animal partnership—have matured into true hunt control. This is no longer just a skilled stalker or veteran ranger. It is an elite predator capable of deciding encounters through preparation, pursuit, and precise lethality.

  • Speed:
  • Walking Speed: +35
  • Climbing Speed: +35

Bandana, Leather
Leather Jerkin
Bracers, Leather
Quiver
Belt, Leather
Boots, Leather
Longbow
 
Longbow

  • Inventory Equipped:
  • Boots, Leather
    3 gp
  • Belt, Leather
    2 gp
  • Bandana, Leather
    1 gp
  • Bracers, Leather
    150 5 gp
  • Leather Jerkin
    32 45 gp | Magical AC +1
  • Longbow
    6.33 50 gp | Weapon Enchantment +1
  • Quiver
    1 gp

  • Inventory Unequipped:
  • 20 Arrow
    0.05 gp
  • 20 Arrow
    0.05 gp
  • Shortsword
    5.68 10 gp

  • Extra Attack: +2

  • Passive Abilities:
  • Hunter's Bear Trap
    1000 gp 1
  • Hunter's Pursuit
    1000 gp 1
  • Stalk
    500 gp 1
  • Hunter's Snare Trap
    1000 gp 3
  • Hunter Tactics
    800 gp 11
  • Hunter's Tar Trap
    1000 gp 13
  • Trackless Step
    8000 gp 15
  • Hunter's Explosive Trap
    1000 gp 21
  • Animal Instincts
    500 gp 25

  • Full Abilities:
  • Master Beast Tamer
    100 gp 1
  • Beast Brand
    2000 gp 9
  • Branded Beast Spirit Recall
    200 gp 9

  • Abilities:
  • Rapid Trap
    1000 gp 3
  • Barrage
    3000 gp 17

  • Quick Abilities:
  • Hunter's Mark
    24.33 1000 gp 1
  • Reliable Aim
    240 1000 gp 3
  • Alpha Command
    2000 gp 3
  • Rapid Fire
    -480 5000 gp 7
  • Tracking the Scent
    1000 gp 15
  • Kill Shot
    10000 gp 23
  • Eagle Eye
    5000 gp 29

  • Reaction Abilities:
  • Interloper
    3000 gp 23

  • Opportunity Attack Abilities:
  • Sync Attack
    300 gp 19
  • Double Tap
    1500 gp 27

  • Skill Tier 7:
  • Archery Weapon Skill
  • Attention
  • Balance
  • Biology
  • Empathy
  • Firearms Weapon Skill
  • Fortitude
    47.23
  • Frighten
    33.68
  • Herbalism
  • Hunting
  • Influence
  • Initiative
  • Inspection
  • Light Armor Skill
  • Medium Armor Skill
  • Medicine
  • Navigation
  • One-Handed Melee Weapon Skill
  • Psyche
  • Skinning
  • Sneak
  • Throwable Weapon Skill
  • Willpower

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music