Deck of Illusions
Deck of Illusions
Equipment
6,000 gp 1 lb Wood

This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 - 1 cards.

The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you.

An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature, except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent.

The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again.

  • Ace of hearts Red dragon
  • King of hearts Knight and four guards
  • Queen of hearts Succubus/Incubus
  • Jack of hearts Druid
  • Ten of hearts Cloud giant
  • Nine of hearts Ettin
  • Eight of hearts Bugbear
  • Two of hearts Goblin
  • Ace of diamonds Beholder
  • King of diamonds Archmage and mage apprentice
  • Queen of diamonds Night hag
  • Jack of diamonds Assassin
  • Ten of diamonds Fire giant
  • Nine of diamonds Ogre mage
  • Eight of diamonds Gnoll
  • Two of diamonds Kobold
  • Ace of spades Lich
  • King of spades Priest and two acolytes
  • Queen of spades Medusa
  • Jack of spades Veteran
  • Ten of spades Frost giant
  • Nine of spades Troll
  • Eight of spades Hobgoblin
  • Two of spades Goblin
  • Ace of clubs Iron golem
  • King of clubs Bandit captain and three bandits
  • Queen of clubs Erinyes
  • Jack of clubs Berserker
  • Ten of clubs Hill giant
  • Nine of clubs Ogre
  • Eight of clubs Orc
  • Two of clubs Kobold
  • jokers (2) You (the deck's owner)

  • V Current: 10
  • V Max: 10

  • Object Damage Type Resistances(s):
  • Necrotic
  • Piercing
  • Radiant

  • Object Damage Type Immunity:
  • Poison
  • Psychic

  • Object Damage Type Vulnerability:
  • Fire
  • Force
  • Slashing

  • Object Damage Mitigation: +10

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information