Champion - Tier 2
Champion - Tier 2 (Subtype)
220 lbs
15
1715.11

75 / 75
10
19
30
16
2
5
4

Helmet
Half Plate
Bracers, Iron
Cloak, Cloth
Greaves, Iron
Boots, Iron
Medium Shield
 
Longsword

  • Inventory Equipped:
  • Cloak, Cloth
    1 gp
  • Quiver
    1 gp
  • Helmet
    40 gp
  • Medium Shield
    39.88 10 gp
  • Longsword
    4.01 15 gp
  • Bracers, Iron
    300 15 gp
  • Boots, Iron
    150 8 gp
  • Greaves, Iron
    150 2 gp
  • Half Plate
    67.84 450 gp

  • Inventory Unequipped:
  • Dagger
    4.1 2 gp
  • Shortbow
    6.13 25 gp
  • 20 Arrow
    0.05 gp
  • 20 Arrow
    0.05 gp


  • Passive Abilities:
  • Tactics
    1000 gp 1

  • Quick Abilities:
  • Plate Training
    1000 gp
  • Tactical Assessment
    500 gp 7
  • Tactical Focus
    250 1000 gp 9
  • Taunt
    2.51 1000 gp 17

  • Attack Abilities:
  • Pommel Strike
    4.89
  • Short Draw
    400 gp
  • Cripple
    2.28 250 gp 3
  • Shift
    2.5 300 gp 3
  • Arcing Slash
  • Measured Cut
    500 gp
  • Lacerating Strike
    1.67
  • Intercept
    30 500 gp 11
  • Tactical Cleave
    500 gp 13
  • Tactical Trip
    10.62 150 gp 15
  • Rend
    7.08 400 gp 19

  • Free Abilities:
  • Gambit
    15000 gp 1

  • Reaction Abilities:
  • Tactical Parry
    30 2000 gp 1
  • Lock Blades
    30 1000 gp
  • Unshakable Defense
    3000 gp
  • Critical Absorption
    7.3 2000 gp

  • Opportunity Attack Abilities:
  • Counterattack
    100 gp 1


  • Monster Bits:
  • 26 Humanoid Blood
    0.15 gp
  • 66 Animal Bone
    0.03 gp
  • 44 Animal Fat
    0.5 gp
  • 154 Animal Meat
    0.05 gp
  • 22 Soft Skin
    0.05 gp

Steel greaves lock into mud as your shield catches the blow edge-first. A straight-backed knight drives forward behind a leveled spear, polished plate flashing, commands snapping tight as the line closes around you.

Champion - Tier 2 (Subtype)
Creature Sub Type
692.18

🛡️⚔️ Champion: Tier 2 Commander

A Tier 2 Champion is an advanced martial combatant whose skill, discipline, and leadership make it a serious force in organized battle. It is no longer just a dependable veteran. At this tier, the champion actively shapes the flow of combat for the allies around it.

🏛️📜 Training and Foundation

Tier 2 Champions are extensively drilled and proven through repeated campaigns, duels, patrols, or military service. They understand more than basic weapon use and survival. They know how to coordinate others, maintain battlefield order, and apply training under changing pressure without losing control.

🪖✨ Appearance

These creatures usually carry themselves like established professionals: decorated officers, respected knights, senior guards, tested mercenary captains, or elite retainers. Their armor is typically high quality, well-maintained, and suited to prolonged combat. Their gear often shows rank, personal heraldry, campaign wear, or signs of earned status rather than simple wealth.

⚔️🧭 Combat Style

A Tier 2 Champion fights with refined fundamentals and purposeful control. It does not just strike well—it manages space, tempo, and pressure. It can hold chokepoints, direct shield lines, exploit enemy gaps, and shift between offense and defense without becoming sloppy. Its technique is practiced enough to remain effective against multiple kinds of opponents.

🧠📐 Tactical Ability

Its tactical judgment is one of its defining strengths. A Tier 2 Champion can identify weak points in a formation, recognize dangerous targets, and reposition to support allies where they matter most. It understands coordinated combat, not just personal survival. While not yet a master strategist, it can reliably command small groups and improve the performance of less disciplined fighters nearby.

🛡️🩹 Defense and Endurance

Tier 2 Champions are hard to wear down because they combine conditioning, armor skill, and restraint. They know how to block efficiently, recover their footing, and avoid wasting motion. Their durability comes from experience and control rather than stubbornness alone. In prolonged fights, they often outlast stronger but less disciplined opponents.

🏰👥 Common Roles

These creatures are commonly found as knight-lieutenants, battlefield officers, elite guard captains, respected duelists, veteran commanders of small units, or trusted champions in noble, military, or mercenary service. In combat groups, they are often used where steadiness, leadership, and skilled resistance are all required at once.

👑📣 Place in a Group

A Tier 2 Champion often acts as the operational leader of the immediate fight, even if someone else holds higher authority. It keeps allies organized, responds to battlefield problems quickly, and sets the standard for discipline. Others tend to rally around it because it looks capable, sounds certain, and usually is.

📈🪨 Tier Meaning

Tier 2 represents a champion that has progressed beyond solid martial competence into active battlefield influence. The core traits remain the same—skill, discipline, defense, and leadership—but they now operate at a level that can control smaller encounters and stabilize larger ones. It is a true commander in the field, not just a skilled warrior.

  • Speed:
  • Walking Speed: +30

  • Contesting Roll ADV vs Status Effect:
  • Prone
    -315

Helmet
Half Plate
Bracers, Iron
Cloak, Cloth
Greaves, Iron
Boots, Iron
Medium Shield
 
Longsword

  • Inventory Equipped:
  • Cloak, Cloth
    1 gp
  • Quiver
    1 gp
  • Helmet
    40 gp
  • Medium Shield
    39.88 10 gp
  • Longsword
    4.01 15 gp
  • Bracers, Iron
    300 15 gp
  • Boots, Iron
    150 8 gp
  • Greaves, Iron
    150 2 gp
  • Half Plate
    67.84 450 gp

  • Inventory Unequipped:
  • Dagger
    4.1 2 gp
  • Shortbow
    6.13 25 gp
  • 20 Arrow
    0.05 gp
  • 20 Arrow
    0.05 gp

  • Extra Attack: +1

  • Passive Abilities:
  • Tactics
    1000 gp 1

  • Quick Abilities:
  • Tactical Assessment
    500 gp 7
  • Tactical Focus
    250 1000 gp 9
  • Taunt
    2.51 1000 gp 17

  • Attack Abilities:
  • Cripple
    2.28 250 gp 3
  • Shift
    2.5 300 gp 3
  • Intercept
    30 500 gp 11
  • Tactical Cleave
    500 gp 13
  • Tactical Trip
    10.62 150 gp 15
  • Rend
    7.08 400 gp 19

  • Free Abilities:
  • Gambit
    15000 gp 1

  • Reaction Abilities:
  • Tactical Parry
    30 2000 gp 1

  • Opportunity Attack Abilities:
  • Counterattack
    100 gp 1

  • Skill Tier 5:
  • Archery Weapon Skill
  • Attention
  • Balance
  • Empathy
  • Fortitude
    47.23
  • Frighten
    33.68
  • Heavy Armor Skill
  • Influence
  • Initiative
  • Medium Armor Skill
  • One-Handed Melee Weapon Skill
  • Psyche
  • Sneak
  • Throwable Weapon Skill
  • Two-Handed Melee Weapon Skill
  • Willpower
  • Shield Armor Skill
  • Light Armor Skill

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