Ancient Hag Dragon
Ancient Hag Dragon
Ancient Dragons
Hag Dragons
750,000 gp
45,000 lbs
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  • Natural Armor:
  • Natural Armor +12
    0 gp


  • Natural Weapon(s):
  • Bite (20) (3d10)
  • Claw (15) (3d6)
  • Tail (25) (3d8)


  • Passive Abilities:
  • Amphibious
  • Mimicry

  • Full Abilities:
  • Summon Spirits of Inhalation

  • Abilities:
  • Intellect Extraction
  • Time Inhalation, Master
  • Major Wing Whirlwind
  • Intellect Extraction

  • Quick Abilities:
  • Legendary Detection

  • Attack Abilities:
  • Necrotic Bite (2d12)

  • Free Abilities:
  • Frightful Presence

  • Lair:
  • Hag Dragon Lair

An embodiment of dark fey magic, this creature stands like a true dragon, but twisted. An orange orb dominates its head's massive eye socket, shifting vestigial eyes aside. Mottled brown and yellow scales create a unique medley. Enveloped in an arcane aura, a spine-chilling breath sends a shiver down your spine, marking this dragon as a captivating fusion of mystique and menace.

Environments:

Ancient Dragons
Creature Sub Type
750,000 gp 45,000 lbs

Age and Experience
Ancient dragons are the oldest of their kind, often living for millennia. Their long lifespans grant them unparalleled wisdom and experience, making them master strategists and formidable opponents.

Size and Strength
These dragons are massive, with some reaching lengths of over 100 feet. Their sheer physical power is immense, with muscle and scales that make them nearly impervious to conventional weapons.

Magical Prowess
Ancient dragons possess significant magical abilities. They can cast powerful spells and often have innate magical resistances. Their magic can shape their lairs and influence the environment around them.

Territory and Influence
An ancient dragon's territory is vast, often encompassing entire regions. They exert influence over the local ecosystem, affecting the behavior of creatures and the landscape itself. Their presence is a dominant force in their domain.

Treasure Hoards
Ancient dragons accumulate vast hoards of treasure over their long lives. These hoards include gold, gems, magical items, and ancient artifacts. The wealth of an ancient dragon is often legendary, attracting adventurers and treasure seekers.

Behavior and Personality
The personality of an ancient dragon is shaped by its age and experiences. They can be cunning, wise, and manipulative. Their motives are complex, often driven by a desire for knowledge, power, or simply the preservation of their hoard and territory.

Cultural Significance
In many cultures, ancient dragons are revered or feared as god-like beings. Their legends permeate the myths and stories of civilizations, influencing religion, folklore, and societal norms.

Lair and Defenses
The lair of an ancient dragon is a fortress, often protected by natural and magical defenses. These lairs are usually in remote, inaccessible locations such as high mountains, deep forests, or beneath the sea.

Interactions with Other Races
Ancient dragons sometimes interact with other races, forming alliances, demanding tribute, or waging war. Their relationships with other beings are complex and often fraught with tension.

Lifespan and Legacy
The legacy of an ancient dragon extends beyond its lifespan. They leave behind hoards of treasure, magical artifacts, and myths that continue to shape the world long after they are gone. Their offspring and descendants often carry on their influence.

  • Speed:
  • Walking: +40
  • Flying: +80

  • Special Senses:
  • Nightsight: +120
  • Blindsight: +60
  • Truesight: +60

  • Natural Armor:
  • Natural Armor +12
    0 gp

  • Natural Weapon(s):
  • Bite (20) (3d10)
  • Claw (15) (3d6)
  • Tail (25) (3d8)

  • Extra Attack: +5

  • Abilities:
  • Major Wing Whirlwind

  • Quick Abilities:
  • Legendary Detection

  • Free Abilities:
  • Frightful Presence

  • Skill Tier 2:
  • Common Language Skill
  • Draconic Language Skill

  • Skill Tier 11:
  • Bending Weapon Skill
  • Empathy
  • Influence
  • Inspection
  • Natural Armor Skill
  • Natural Weapon Skill

  • Skill Tier 13:
  • Attention
  • Fortitude
  • Frighten
  • Sneak
  • Willpower

Hag Dragons
Creature Sub Type

Fey Magic.
Hag Dragons are created by powerful hag covens. The Hags enact a ritual using a Dragon egg of any variety to create a twisted abomination much more dangerous than any true Dragon. Once the ritual is complete, the egg hatches and a Hag Dragon wyrmling is born. It may have some features reminiscent of the Dragon egg’s original species, but they are simply a vestigial remnant of the creature's original form.

Timeless.
Unlike other Dragons, Hag Dragons do not age with the passage of time. They would theoretically remain as wyrmlings forever if it weren’t for the uncanny magical abilities they possess. Hag Dragons can only grow up by absorbing the remaining years of other creatures. By making use of their breath weapon, they not only cause other creatures to age rapidly, but allow themselves to grow incredibly fast. Unlike many other creatures, Dragons only seem to get more powerful as they age, so as the Hag Dragon increases its age it becomes incredibly dangerous in a short amount of time. Many Hags seek to exploit this Trait by keeping Hag Dragons young and easy to control, however, once a Hag Dragon is capable of breaking free from its creators it often does so in violent fashion if it was not treated with respect.

Covens.
While Hag Dragons Covens are incredibly rare, it has been theorised that should a group of them ever come together and agree to cooperate, they could form a coven. In much the same way a group of Hags in a coven become powerful in the extreme, a coven of Hag Dragons would surely be capable of Casting earth shattering rituals. Should such a coven ever arise, it could Spell doom for entire kingdoms if left unchecked.

Covens
A coven of Hag Dragons consists of three Hag Dragons in cooperation. When all members of the coven are within 60 feet of one another, they can cast the following Spells by sharing Mana.
→ 1st level - Fog Cloud, Hideous Laughter
→ 2nd level - Crown of Madness, Darkness Sphere, Locate Object, Wither and Bloom
→ 3rd level - Animate Dead, Counterspell
→ 4th level - Arcane Eye, Puzzling Confusion, Charm Monster
→ 5th level - Animate Objects, Cone of Cold, Illusory Twinning
→ 6th level - Eyebite, Move Earth
→ 7th level - Finger of Death, Forcecage
→ 8th level - Control Weather, Horrid Wilting, Maddening Darkness
→ 9th level - Imprisonment, Mass Polymorph, Time Stop, True Polymorph, Wish

  • Speed:
  • Swimming: [speed_walking]

  • Passive Abilities:
  • Amphibious
  • Mimicry

  • Abilities:
  • Intellect Extraction

Environment(s):

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information